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godot-docs/classes/class_tileset.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_TileSet:
TileSet
=======
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Tile library for tilemaps.
Member Functions
----------------
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_TileSet_clear>` **(** **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_tile<class_TileSet_create_tile>` **(** :ref:`int<class_int>` id **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`find_tile_by_name<class_TileSet_find_tile_by_name>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_last_unused_tile_id<class_TileSet_get_last_unused_tile_id>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_tiles_ids<class_TileSet_get_tiles_ids>` **(** **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_tile<class_TileSet_remove_tile>` **(** :ref:`int<class_int>` id **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`OccluderPolygon2D<class_occluderpolygon2d>` | :ref:`tile_get_light_occluder<class_TileSet_tile_get_light_occluder>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`CanvasItemMaterial<class_canvasitemmaterial>` | :ref:`tile_get_material<class_TileSet_tile_get_material>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`tile_get_name<class_TileSet_tile_get_name>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NavigationPolygon<class_navigationpolygon>` | :ref:`tile_get_navigation_polygon<class_TileSet_tile_get_navigation_polygon>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`tile_get_navigation_polygon_offset<class_TileSet_tile_get_navigation_polygon_offset>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`tile_get_occluder_offset<class_TileSet_tile_get_occluder_offset>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`tile_get_region<class_TileSet_tile_get_region>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape2D<class_shape2d>` | :ref:`tile_get_shape<class_TileSet_tile_get_shape>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`tile_get_shape_offset<class_TileSet_tile_get_shape_offset>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`tile_get_shapes<class_TileSet_tile_get_shapes>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`tile_get_texture<class_TileSet_tile_get_texture>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`tile_get_texture_offset<class_TileSet_tile_get_texture_offset>` **(** :ref:`int<class_int>` id **)** const |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_light_occluder<class_TileSet_tile_set_light_occluder>` **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_material<class_TileSet_tile_set_material>` **(** :ref:`int<class_int>` id, :ref:`CanvasItemMaterial<class_canvasitemmaterial>` material **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_name<class_TileSet_tile_set_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_navigation_polygon<class_TileSet_tile_set_navigation_polygon>` **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_navigation_polygon_offset<class_TileSet_tile_set_navigation_polygon_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_occluder_offset<class_TileSet_tile_set_occluder_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_region<class_TileSet_tile_set_region>` **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_shape<class_TileSet_tile_set_shape>` **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_shape_offset<class_TileSet_tile_set_shape_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` shape_offset **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_shapes<class_TileSet_tile_set_shapes>` **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_texture<class_TileSet_tile_set_texture>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`tile_set_texture_offset<class_TileSet_tile_set_texture_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)** |
+------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A TileSet is a library of tiles for a :ref:`TileMap<class_tilemap>`. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
Tiles are referenced by a unique integer ID.
Member Function Description
---------------------------
.. _class_TileSet_clear:
- void **clear** **(** **)**
Clear all tiles.
.. _class_TileSet_create_tile:
- void **create_tile** **(** :ref:`int<class_int>` id **)**
Create a new tile which will be referenced by the given ID.
.. _class_TileSet_find_tile_by_name:
- :ref:`int<class_int>` **find_tile_by_name** **(** :ref:`String<class_string>` name **)** const
Find the first tile matching the given name.
.. _class_TileSet_get_last_unused_tile_id:
- :ref:`int<class_int>` **get_last_unused_tile_id** **(** **)** const
Return the ID following the last currently used ID, useful when creating a new tile.
.. _class_TileSet_get_tiles_ids:
- :ref:`Array<class_array>` **get_tiles_ids** **(** **)** const
Return an array of all currently used tile IDs.
.. _class_TileSet_remove_tile:
- void **remove_tile** **(** :ref:`int<class_int>` id **)**
Remove the tile referenced by the given ID.
.. _class_TileSet_tile_get_light_occluder:
- :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **tile_get_light_occluder** **(** :ref:`int<class_int>` id **)** const
Return the light occluder of the tile.
.. _class_TileSet_tile_get_material:
- :ref:`CanvasItemMaterial<class_canvasitemmaterial>` **tile_get_material** **(** :ref:`int<class_int>` id **)** const
Return the material of the tile.
.. _class_TileSet_tile_get_name:
- :ref:`String<class_string>` **tile_get_name** **(** :ref:`int<class_int>` id **)** const
Return the name of the tile.
.. _class_TileSet_tile_get_navigation_polygon:
- :ref:`NavigationPolygon<class_navigationpolygon>` **tile_get_navigation_polygon** **(** :ref:`int<class_int>` id **)** const
Return the navigation polygon of the tile.
.. _class_TileSet_tile_get_navigation_polygon_offset:
- :ref:`Vector2<class_vector2>` **tile_get_navigation_polygon_offset** **(** :ref:`int<class_int>` id **)** const
Return the offset of the tile's navigation polygon.
.. _class_TileSet_tile_get_occluder_offset:
- :ref:`Vector2<class_vector2>` **tile_get_occluder_offset** **(** :ref:`int<class_int>` id **)** const
Return the offset of the tile's light occluder.
.. _class_TileSet_tile_get_region:
- :ref:`Rect2<class_rect2>` **tile_get_region** **(** :ref:`int<class_int>` id **)** const
Return the tile sub-region in the texture.
.. _class_TileSet_tile_get_shape:
- :ref:`Shape2D<class_shape2d>` **tile_get_shape** **(** :ref:`int<class_int>` id **)** const
Return the shape of the tile.
.. _class_TileSet_tile_get_shape_offset:
- :ref:`Vector2<class_vector2>` **tile_get_shape_offset** **(** :ref:`int<class_int>` id **)** const
Return the shape offset of the tile.
.. _class_TileSet_tile_get_shapes:
- :ref:`Array<class_array>` **tile_get_shapes** **(** :ref:`int<class_int>` id **)** const
Return the array of shapes of the tile.
.. _class_TileSet_tile_get_texture:
- :ref:`Texture<class_texture>` **tile_get_texture** **(** :ref:`int<class_int>` id **)** const
Return the texture of the tile.
.. _class_TileSet_tile_get_texture_offset:
- :ref:`Vector2<class_vector2>` **tile_get_texture_offset** **(** :ref:`int<class_int>` id **)** const
Return the texture offset of the tile.
.. _class_TileSet_tile_set_light_occluder:
- void **tile_set_light_occluder** **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)**
Set a light occluder for the tile.
.. _class_TileSet_tile_set_material:
- void **tile_set_material** **(** :ref:`int<class_int>` id, :ref:`CanvasItemMaterial<class_canvasitemmaterial>` material **)**
Set the material of the tile.
.. _class_TileSet_tile_set_name:
- void **tile_set_name** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)**
Set the name of the tile, for descriptive purposes.
.. _class_TileSet_tile_set_navigation_polygon:
- void **tile_set_navigation_polygon** **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)**
Set a navigation polygon for the tile.
.. _class_TileSet_tile_set_navigation_polygon_offset:
- void **tile_set_navigation_polygon_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)**
Set an offset for the tile's navigation polygon.
.. _class_TileSet_tile_set_occluder_offset:
- void **tile_set_occluder_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)**
Set an offset for the tile's light occluder.
.. _class_TileSet_tile_set_region:
- void **tile_set_region** **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)**
Set the tile sub-region in the texture. This is common in texture atlases.
.. _class_TileSet_tile_set_shape:
- void **tile_set_shape** **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape **)**
Set a shape for the tile, enabling physics to collide with it.
.. _class_TileSet_tile_set_shape_offset:
- void **tile_set_shape_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` shape_offset **)**
Set the shape offset of the tile.
.. _class_TileSet_tile_set_shapes:
- void **tile_set_shapes** **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)**
Set an array of shapes for the tile, enabling physics to collide with it.
.. _class_TileSet_tile_set_texture:
- void **tile_set_texture** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)**
Set the texture of the tile.
.. _class_TileSet_tile_set_texture_offset:
- void **tile_set_texture_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)**
Set the texture offset of the tile.