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godot-docs/classes/class_confirmationdialog.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ConfirmationDialog:
ConfirmationDialog
==================
**Inherits:** :ref:`AcceptDialog<class_acceptdialog>` **<** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`EditorFileDialog<class_editorfiledialog>`, :ref:`FileDialog<class_filedialog>`
**Category:** Core
Brief Description
-----------------
Dialog for confirmation of actions.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------+
| :ref:`Button<class_button>` | :ref:`get_cancel<class_ConfirmationDialog_get_cancel>` **(** **)** |
+------------------------------+---------------------------------------------------------------------+
Description
-----------
Dialog for confirmation of actions. This dialog inherits from :ref:`AcceptDialog<class_acceptdialog>`, but has by default an OK and Cancel button (in host OS order).
Member Function Description
---------------------------
.. _class_ConfirmationDialog_get_cancel:
- :ref:`Button<class_button>` **get_cancel** **(** **)**
Return the cancel button.