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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
42 lines
1.4 KiB
ReStructuredText
42 lines
1.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_ConfirmationDialog:
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ConfirmationDialog
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==================
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**Inherits:** :ref:`AcceptDialog<class_acceptdialog>` **<** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`EditorFileDialog<class_editorfiledialog>`, :ref:`FileDialog<class_filedialog>`
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**Category:** Core
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Brief Description
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-----------------
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Dialog for confirmation of actions.
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Member Functions
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----------------
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+------------------------------+---------------------------------------------------------------------+
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| :ref:`Button<class_button>` | :ref:`get_cancel<class_ConfirmationDialog_get_cancel>` **(** **)** |
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+------------------------------+---------------------------------------------------------------------+
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Description
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-----------
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Dialog for confirmation of actions. This dialog inherits from :ref:`AcceptDialog<class_acceptdialog>`, but has by default an OK and Cancel button (in host OS order).
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Member Function Description
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---------------------------
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.. _class_ConfirmationDialog_get_cancel:
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- :ref:`Button<class_button>` **get_cancel** **(** **)**
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Return the cancel button.
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