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Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
40 lines
2.0 KiB
ReStructuredText
40 lines
2.0 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformConstant.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTransformConstant:
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VisualShaderNodeTransformConstant
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=================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`constant<class_VisualShaderNodeTransformConstant_property_constant>` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
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+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+
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| :ref:`Array<class_Array>` | default_input_values | **O:** [ ] |
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+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTransformConstant_property_constant:
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- :ref:`Transform<class_Transform>` **constant**
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+-----------+-------------------------------------------------+
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| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
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+-----------+-------------------------------------------------+
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| *Setter* | set_constant(value) |
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+-----------+-------------------------------------------------+
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| *Getter* | get_constant() |
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+-----------+-------------------------------------------------+
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