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godot-docs/tutorials/shaders/shader_reference
Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA
It's just a minor change, but I got confused on why the material was still using the transparent pipeline even though I removed all writes to ALPHA. So adding this should clarify things.
2024-05-10 14:27:25 +02:00
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2024-03-29 15:14:27 +01:00
2024-03-29 15:14:27 +01:00
2024-03-29 15:14:27 +01:00