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godot-docs/tutorials/plugins
Hugo Locurcio 92311fcf4d Update EditorScript information in Running code in the editor
- Use `Node.find_children()` to remove the need for a custom
  recursive traversal method.
- Use `EditorInterface.get_edited_scene_root()` instead of
  deprecated `EditorScript.get_scene()`.
- Use `EditorInterface.mark_scene_as_unsaved()` when relevant.
- Mention 2 new ways to run an EditorScript, both of which
  are supported when using an external editor.
2026-02-03 01:40:30 +01:00
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