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751 lines
46 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Vector2:
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Vector2
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=======
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Vector used for 2D math using floating point coordinates.
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Description
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-----------
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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It uses floating-point coordinates. See :ref:`Vector2i<class_Vector2i>` for its integer counterpart.
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**Note:** In a boolean context, a Vector2 will evaluate to ``false`` if it's equal to ``Vector2(0, 0)``. Otherwise, a Vector2 will always evaluate to ``true``.
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Tutorials
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---------
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- :doc:`Math documentation index <../tutorials/math/index>`
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- :doc:`Vector math <../tutorials/math/vector_math>`
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- :doc:`Advanced vector math <../tutorials/math/vectors_advanced>`
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- `3Blue1Brown Essence of Linear Algebra <https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab>`__
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- `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
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- `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
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Properties
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----------
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+---------------------------+------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`x<class_Vector2_property_x>` | ``0.0`` |
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+---------------------------+------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`y<class_Vector2_property_y>` | ``0.0`` |
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+---------------------------+------------------------------------+---------+
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Constructors
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------------
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_constructor_Vector2>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_constructor_Vector2>` **(** :ref:`Vector2<class_Vector2>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_constructor_Vector2>` **(** :ref:`Vector2i<class_Vector2i>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_constructor_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------+
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Methods
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-------
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`abs<class_Vector2_method_abs>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`angle<class_Vector2_method_angle>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_method_angle_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_method_angle_to_point>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`aspect<class_Vector2_method_aspect>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`bounce<class_Vector2_method_bounce>` **(** :ref:`Vector2<class_Vector2>` n **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`ceil<class_Vector2_method_ceil>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`clamp<class_Vector2_method_clamp>` **(** :ref:`Vector2<class_Vector2>` min, :ref:`Vector2<class_Vector2>` max **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`cross<class_Vector2_method_cross>` **(** :ref:`Vector2<class_Vector2>` with **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`cubic_interpolate<class_Vector2_method_cubic_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` weight **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`direction_to<class_Vector2_method_direction_to>` **(** :ref:`Vector2<class_Vector2>` b **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_method_distance_squared_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_method_distance_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`dot<class_Vector2_method_dot>` **(** :ref:`Vector2<class_Vector2>` with **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`floor<class_Vector2_method_floor>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`from_angle<class_Vector2_method_from_angle>` **(** :ref:`float<class_float>` angle **)** |static| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector2_method_is_equal_approx>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_method_is_normalized>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`length<class_Vector2_method_length>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_method_length_squared>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`lerp<class_Vector2_method_lerp>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`limit_length<class_Vector2_method_limit_length>` **(** :ref:`float<class_float>` length=1.0 **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`move_toward<class_Vector2_method_move_toward>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`normalized<class_Vector2_method_normalized>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`orthogonal<class_Vector2_method_orthogonal>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`posmod<class_Vector2_method_posmod>` **(** :ref:`float<class_float>` mod **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`posmodv<class_Vector2_method_posmodv>` **(** :ref:`Vector2<class_Vector2>` modv **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`project<class_Vector2_method_project>` **(** :ref:`Vector2<class_Vector2>` b **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`reflect<class_Vector2_method_reflect>` **(** :ref:`Vector2<class_Vector2>` n **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`rotated<class_Vector2_method_rotated>` **(** :ref:`float<class_float>` phi **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`round<class_Vector2_method_round>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`sign<class_Vector2_method_sign>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`slerp<class_Vector2_method_slerp>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`slide<class_Vector2_method_slide>` **(** :ref:`Vector2<class_Vector2>` n **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`snapped<class_Vector2_method_snapped>` **(** :ref:`Vector2<class_Vector2>` step **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Operators
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---------
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Vector2_operator_neq_bool>` **(** **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Vector2_operator_neq_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator *<class_Vector2_operator_mul_Vector2>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator *<class_Vector2_operator_mul_Vector2>` **(** :ref:`Transform2D<class_Transform2D>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator *<class_Vector2_operator_mul_Vector2>` **(** :ref:`float<class_float>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator *<class_Vector2_operator_mul_Vector2>` **(** :ref:`int<class_int>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator +<class_Vector2_operator_sum_Vector2>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator -<class_Vector2_operator_dif_Vector2>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator /<class_Vector2_operator_div_Vector2>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator /<class_Vector2_operator_div_Vector2>` **(** :ref:`float<class_float>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator /<class_Vector2_operator_div_Vector2>` **(** :ref:`int<class_int>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator <<class_Vector2_operator_lt_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator <=<class_Vector2_operator_lte_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Vector2_operator_eq_bool>` **(** **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Vector2_operator_eq_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ><class_Vector2_operator_gt_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator >=<class_Vector2_operator_gte_bool>` **(** :ref:`Vector2<class_Vector2>` right **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`operator []<class_Vector2_operator_idx_float>` **(** :ref:`int<class_int>` index **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator unary+<class_Vector2_operator_unplus_Vector2>` **(** **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`operator unary-<class_Vector2_operator_unminus_Vector2>` **(** **)** |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Vector2_constant_AXIS_X:
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.. _class_Vector2_constant_AXIS_Y:
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.. _class_Vector2_constant_ZERO:
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.. _class_Vector2_constant_ONE:
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.. _class_Vector2_constant_INF:
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.. _class_Vector2_constant_LEFT:
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.. _class_Vector2_constant_RIGHT:
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.. _class_Vector2_constant_UP:
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.. _class_Vector2_constant_DOWN:
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- **AXIS_X** = **0** --- Enumerated value for the X axis.
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- **AXIS_Y** = **1** --- Enumerated value for the Y axis.
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- **ZERO** = **Vector2(0, 0)** --- Zero vector, a vector with all components set to ``0``.
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- **ONE** = **Vector2(1, 1)** --- One vector, a vector with all components set to ``1``.
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- **INF** = **Vector2(inf, inf)** --- Infinity vector, a vector with all components set to :ref:`@GDScript.INF<class_@GDScript_constant_INF>`.
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- **LEFT** = **Vector2(-1, 0)** --- Left unit vector. Represents the direction of left.
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- **RIGHT** = **Vector2(1, 0)** --- Right unit vector. Represents the direction of right.
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- **UP** = **Vector2(0, -1)** --- Up unit vector. Y is down in 2D, so this vector points -Y.
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- **DOWN** = **Vector2(0, 1)** --- Down unit vector. Y is down in 2D, so this vector points +Y.
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Property Descriptions
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---------------------
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.. _class_Vector2_property_x:
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- :ref:`float<class_float>` **x**
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+-----------+---------+
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| *Default* | ``0.0`` |
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+-----------+---------+
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The vector's X component. Also accessible by using the index position ``[0]``.
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----
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.. _class_Vector2_property_y:
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- :ref:`float<class_float>` **y**
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+-----------+---------+
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| *Default* | ``0.0`` |
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+-----------+---------+
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The vector's Y component. Also accessible by using the index position ``[1]``.
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Constructor Descriptions
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------------------------
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.. _class_Vector2_constructor_Vector2:
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- :ref:`Vector2<class_Vector2>` **Vector2** **(** **)**
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Constructs a default-initialized ``Vector2`` with all components set to ``0``.
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----
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- :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`Vector2<class_Vector2>` from **)**
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Constructs a ``Vector2`` as a copy of the given ``Vector2``.
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----
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- :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`Vector2i<class_Vector2i>` from **)**
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Constructs a new ``Vector2`` from :ref:`Vector2i<class_Vector2i>`.
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----
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- :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
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Constructs a new ``Vector2`` from the given ``x`` and ``y``.
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Method Descriptions
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-------------------
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.. _class_Vector2_method_abs:
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- :ref:`Vector2<class_Vector2>` **abs** **(** **)** |const|
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Returns a new vector with all components in absolute values (i.e. positive).
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----
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.. _class_Vector2_method_angle:
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- :ref:`float<class_float>` **angle** **(** **)** |const|
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Returns this vector's angle with respect to the positive X axis, or ``(1, 0)`` vector, in radians.
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For example, ``Vector2.RIGHT.angle()`` will return zero, ``Vector2.DOWN.angle()`` will return ``PI / 2`` (a quarter turn, or 90 degrees), and ``Vector2(1, -1).angle()`` will return ``-PI / 4`` (a negative eighth turn, or -45 degrees).
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`Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png>`__
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Equivalent to the result of :ref:`@GlobalScope.atan2<class_@GlobalScope_method_atan2>` when called with the vector's :ref:`y<class_Vector2_property_y>` and :ref:`x<class_Vector2_property_x>` as parameters: ``atan2(y, x)``.
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----
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.. _class_Vector2_method_angle_to:
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- :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
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Returns the angle to the given vector, in radians.
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`Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png>`__
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----
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.. _class_Vector2_method_angle_to_point:
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- :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
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Returns the angle between the line connecting the two points and the X axis, in radians.
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``a.angle_to_point(b)`` is equivalent of doing ``(b - a).angle()``.
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`Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png>`__
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----
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.. _class_Vector2_method_aspect:
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- :ref:`float<class_float>` **aspect** **(** **)** |const|
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Returns the aspect ratio of this vector, the ratio of :ref:`x<class_Vector2_property_x>` to :ref:`y<class_Vector2_property_y>`.
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----
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.. _class_Vector2_method_bounce:
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- :ref:`Vector2<class_Vector2>` **bounce** **(** :ref:`Vector2<class_Vector2>` n **)** |const|
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Returns the vector "bounced off" from a plane defined by the given normal.
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----
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.. _class_Vector2_method_ceil:
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- :ref:`Vector2<class_Vector2>` **ceil** **(** **)** |const|
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Returns the vector with all components rounded up (towards positive infinity).
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----
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.. _class_Vector2_method_clamp:
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- :ref:`Vector2<class_Vector2>` **clamp** **(** :ref:`Vector2<class_Vector2>` min, :ref:`Vector2<class_Vector2>` max **)** |const|
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Returns a new vector with all components clamped between the components of ``min`` and ``max``, by running :ref:`@GlobalScope.clamp<class_@GlobalScope_method_clamp>` on each component.
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----
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.. _class_Vector2_method_cross:
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- :ref:`float<class_float>` **cross** **(** :ref:`Vector2<class_Vector2>` with **)** |const|
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Returns the cross product of this vector and ``with``.
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----
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.. _class_Vector2_method_cubic_interpolate:
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- :ref:`Vector2<class_Vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` weight **)** |const|
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Cubically interpolates between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
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----
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.. _class_Vector2_method_direction_to:
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- :ref:`Vector2<class_Vector2>` **direction_to** **(** :ref:`Vector2<class_Vector2>` b **)** |const|
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Returns the normalized vector pointing from this vector to ``b``. This is equivalent to using ``(b - a).normalized()``.
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----
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.. _class_Vector2_method_distance_squared_to:
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- :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
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Returns the squared distance between this vector and ``b``.
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This method runs faster than :ref:`distance_to<class_Vector2_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
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----
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.. _class_Vector2_method_distance_to:
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- :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
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Returns the distance between this vector and ``to``.
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----
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.. _class_Vector2_method_dot:
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- :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_Vector2>` with **)** |const|
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Returns the dot product of this vector and ``with``. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
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The dot product will be ``0`` for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
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When using unit (normalized) vectors, the result will always be between ``-1.0`` (180 degree angle) when the vectors are facing opposite directions, and ``1.0`` (0 degree angle) when the vectors are aligned.
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**Note:** ``a.dot(b)`` is equivalent to ``b.dot(a)``.
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----
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.. _class_Vector2_method_floor:
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- :ref:`Vector2<class_Vector2>` **floor** **(** **)** |const|
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Returns the vector with all components rounded down (towards negative infinity).
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----
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.. _class_Vector2_method_from_angle:
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- :ref:`Vector2<class_Vector2>` **from_angle** **(** :ref:`float<class_float>` angle **)** |static|
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Creates a unit ``Vector2`` rotated to the given ``angle`` in radians. This is equivalent to doing ``Vector2(cos(angle), sin(angle))`` or ``Vector2.RIGHT.rotated(angle)``.
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::
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print(Vector2.from_angle(0)) # Prints (1, 0).
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print(Vector2(1, 0).angle()) # Prints 0, which is the angle used above.
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print(Vector2.from_angle(PI / 2)) # Prints (0, 1).
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----
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.. _class_Vector2_method_is_equal_approx:
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- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
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Returns ``true`` if this vector and ``v`` are approximately equal, by running :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on each component.
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----
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.. _class_Vector2_method_is_normalized:
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- :ref:`bool<class_bool>` **is_normalized** **(** **)** |const|
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Returns ``true`` if the vector is normalized, ``false`` otherwise.
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----
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.. _class_Vector2_method_length:
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- :ref:`float<class_float>` **length** **(** **)** |const|
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Returns the length (magnitude) of this vector.
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----
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.. _class_Vector2_method_length_squared:
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- :ref:`float<class_float>` **length_squared** **(** **)** |const|
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Returns the squared length (squared magnitude) of this vector.
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This method runs faster than :ref:`length<class_Vector2_method_length>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
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----
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.. _class_Vector2_method_lerp:
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- :ref:`Vector2<class_Vector2>` **lerp** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |const|
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|
Returns the result of the linear interpolation between this vector and ``to`` by amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
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----
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.. _class_Vector2_method_limit_length:
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- :ref:`Vector2<class_Vector2>` **limit_length** **(** :ref:`float<class_float>` length=1.0 **)** |const|
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Returns the vector with a maximum length by limiting its length to ``length``.
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----
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.. _class_Vector2_method_move_toward:
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- :ref:`Vector2<class_Vector2>` **move_toward** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)** |const|
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Moves the vector toward ``to`` by the fixed ``delta`` amount.
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----
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.. _class_Vector2_method_normalized:
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- :ref:`Vector2<class_Vector2>` **normalized** **(** **)** |const|
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Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
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----
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.. _class_Vector2_method_orthogonal:
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- :ref:`Vector2<class_Vector2>` **orthogonal** **(** **)** |const|
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Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
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----
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.. _class_Vector2_method_posmod:
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- :ref:`Vector2<class_Vector2>` **posmod** **(** :ref:`float<class_float>` mod **)** |const|
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Returns a vector composed of the :ref:`@GlobalScope.fposmod<class_@GlobalScope_method_fposmod>` of this vector's components and ``mod``.
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----
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.. _class_Vector2_method_posmodv:
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- :ref:`Vector2<class_Vector2>` **posmodv** **(** :ref:`Vector2<class_Vector2>` modv **)** |const|
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Returns a vector composed of the :ref:`@GlobalScope.fposmod<class_@GlobalScope_method_fposmod>` of this vector's components and ``modv``'s components.
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----
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.. _class_Vector2_method_project:
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- :ref:`Vector2<class_Vector2>` **project** **(** :ref:`Vector2<class_Vector2>` b **)** |const|
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Returns the vector projected onto the vector ``b``.
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|
----
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.. _class_Vector2_method_reflect:
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- :ref:`Vector2<class_Vector2>` **reflect** **(** :ref:`Vector2<class_Vector2>` n **)** |const|
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Returns the vector reflected from a plane defined by the given normal.
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----
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.. _class_Vector2_method_rotated:
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- :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)** |const|
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Returns the vector rotated by ``phi`` radians. See also :ref:`@GlobalScope.deg2rad<class_@GlobalScope_method_deg2rad>`.
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|
----
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.. _class_Vector2_method_round:
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- :ref:`Vector2<class_Vector2>` **round** **(** **)** |const|
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|
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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|
----
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.. _class_Vector2_method_sign:
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- :ref:`Vector2<class_Vector2>` **sign** **(** **)** |const|
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Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling :ref:`@GlobalScope.sign<class_@GlobalScope_method_sign>` on each component.
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|
----
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.. _class_Vector2_method_slerp:
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- :ref:`Vector2<class_Vector2>` **slerp** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |const|
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|
Returns the result of spherical linear interpolation between this vector and ``to``, by amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
|
|
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|
**Note:** Both vectors must be normalized.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_method_slide:
|
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|
- :ref:`Vector2<class_Vector2>` **slide** **(** :ref:`Vector2<class_Vector2>` n **)** |const|
|
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|
Returns this vector slid along a plane defined by the given normal.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_method_snapped:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **snapped** **(** :ref:`Vector2<class_Vector2>` step **)** |const|
|
|
|
|
Returns this vector with each component snapped to the nearest multiple of ``step``. This can also be used to round to an arbitrary number of decimals.
|
|
|
|
Operator Descriptions
|
|
---------------------
|
|
|
|
.. _class_Vector2_operator_neq_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator !=** **(** **)**
|
|
|
|
----
|
|
|
|
- :ref:`bool<class_bool>` **operator !=** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Returns ``true`` if the vectors are not equal.
|
|
|
|
**Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector2_method_is_equal_approx>` instead, which is more reliable.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_mul_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator *** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Multiplies each component of the ``Vector2`` by the components of the given ``Vector2``.
|
|
|
|
::
|
|
|
|
print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)"
|
|
|
|
----
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator *** **(** :ref:`Transform2D<class_Transform2D>` right **)**
|
|
|
|
Inversely transforms (multiplies) the ``Vector2`` by the given :ref:`Transform2D<class_Transform2D>` transformation matrix.
|
|
|
|
----
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator *** **(** :ref:`float<class_float>` right **)**
|
|
|
|
Multiplies each component of the ``Vector2`` by the given :ref:`float<class_float>`.
|
|
|
|
----
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator *** **(** :ref:`int<class_int>` right **)**
|
|
|
|
Multiplies each component of the ``Vector2`` by the given :ref:`int<class_int>`.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_sum_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator +** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Adds each component of the ``Vector2`` by the components of the given ``Vector2``.
|
|
|
|
::
|
|
|
|
print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)"
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_dif_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator -** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Subtracts each component of the ``Vector2`` by the components of the given ``Vector2``.
|
|
|
|
::
|
|
|
|
print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)"
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_div_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator /** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Divides each component of the ``Vector2`` by the components of the given ``Vector2``.
|
|
|
|
::
|
|
|
|
print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)"
|
|
|
|
----
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator /** **(** :ref:`float<class_float>` right **)**
|
|
|
|
Divides each component of the ``Vector2`` by the given :ref:`float<class_float>`.
|
|
|
|
----
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator /** **(** :ref:`int<class_int>` right **)**
|
|
|
|
Divides each component of the ``Vector2`` by the given :ref:`int<class_int>`.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_lt_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator <** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Compares two ``Vector2`` vectors by first checking if the X value of the left vector is less than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_lte_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator <=** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Compares two ``Vector2`` vectors by first checking if the X value of the left vector is less than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_eq_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator ==** **(** **)**
|
|
|
|
----
|
|
|
|
- :ref:`bool<class_bool>` **operator ==** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Returns ``true`` if the vectors are exactly equal.
|
|
|
|
**Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector2_method_is_equal_approx>` instead, which is more reliable.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_gt_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator >** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Compares two ``Vector2`` vectors by first checking if the X value of the left vector is greater than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_gte_bool:
|
|
|
|
- :ref:`bool<class_bool>` **operator >=** **(** :ref:`Vector2<class_Vector2>` right **)**
|
|
|
|
Compares two ``Vector2`` vectors by first checking if the X value of the left vector is greater than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_idx_float:
|
|
|
|
- :ref:`float<class_float>` **operator []** **(** :ref:`int<class_int>` index **)**
|
|
|
|
Access vector components using their index. ``v[0]`` is equivalent to ``v.x``, and ``v[1]`` is equivalent to ``v.y``.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_unplus_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator unary+** **(** **)**
|
|
|
|
Returns the same value as if the ``+`` was not there. Unary ``+`` does nothing, but sometimes it can make your code more readable.
|
|
|
|
----
|
|
|
|
.. _class_Vector2_operator_unminus_Vector2:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **operator unary-** **(** **)**
|
|
|
|
Returns the negative value of the ``Vector2``. This is the same as writing ``Vector2(-v.x, -v.y)``. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|