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45 lines
1.3 KiB
ReStructuredText
45 lines
1.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioEffectPanner.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioEffectPanner:
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AudioEffectPanner
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=================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds a panner audio effect to an Audio bus. Pans sound left or right.
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Description
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-----------
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Determines how much of an audio signal is sent to the left and right buses.
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Properties
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----------
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+---------------------------+--------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | ``0.0`` |
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+---------------------------+--------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_AudioEffectPanner_property_pan:
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- :ref:`float<class_float>` **pan**
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+-----------+----------------+
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| *Default* | ``0.0`` |
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+-----------+----------------+
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| *Setter* | set_pan(value) |
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+-----------+----------------+
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| *Getter* | get_pan() |
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+-----------+----------------+
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Pan position. Value can range from -1 (fully left) to 1 (fully right).
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