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godot-docs/classes/class_visualshadernodevectordecompose.rst
2022-06-08 13:39:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorDecompose.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeVectorDecompose:
VisualShaderNodeVectorDecompose
===============================
**Inherits:** :ref:`VisualShaderNodeVectorBase<class_VisualShaderNodeVectorBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Decomposes a :ref:`Vector2<class_Vector2>`, :ref:`Vector3<class_Vector3>` or 4D vector (represented as a :ref:`Quaternion<class_Quaternion>`) into scalars within the visual shader graph.
Description
-----------
Takes a ``vec2``, ``vec3`` or ``vec4`` and decomposes it into scalar values that can be used as separate outputs.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`