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godot-docs/classes/class_scenereplicationconfig.rst
2022-06-08 13:39:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SceneReplicationConfig.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SceneReplicationConfig:
SceneReplicationConfig
======================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Methods
-------
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property<class_SceneReplicationConfig_method_add_property>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath[]<class_NodePath>` | :ref:`get_properties<class_SceneReplicationConfig_method_get_properties>` **(** **)** |const| |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_property<class_SceneReplicationConfig_method_has_property>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`property_get_index<class_SceneReplicationConfig_method_property_get_index>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_get_spawn<class_SceneReplicationConfig_method_property_get_spawn>` **(** :ref:`NodePath<class_NodePath>` path **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_get_sync<class_SceneReplicationConfig_method_property_get_sync>` **(** :ref:`NodePath<class_NodePath>` path **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`property_set_spawn<class_SceneReplicationConfig_method_property_set_spawn>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`property_set_sync<class_SceneReplicationConfig_method_property_set_sync>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_property<class_SceneReplicationConfig_method_remove_property>` **(** :ref:`NodePath<class_NodePath>` path **)** |
+-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_SceneReplicationConfig_method_add_property:
- void **add_property** **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)**
----
.. _class_SceneReplicationConfig_method_get_properties:
- :ref:`NodePath[]<class_NodePath>` **get_properties** **(** **)** |const|
----
.. _class_SceneReplicationConfig_method_has_property:
- :ref:`bool<class_bool>` **has_property** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
----
.. _class_SceneReplicationConfig_method_property_get_index:
- :ref:`int<class_int>` **property_get_index** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
----
.. _class_SceneReplicationConfig_method_property_get_spawn:
- :ref:`bool<class_bool>` **property_get_spawn** **(** :ref:`NodePath<class_NodePath>` path **)**
----
.. _class_SceneReplicationConfig_method_property_get_sync:
- :ref:`bool<class_bool>` **property_get_sync** **(** :ref:`NodePath<class_NodePath>` path **)**
----
.. _class_SceneReplicationConfig_method_property_set_spawn:
- void **property_set_spawn** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
----
.. _class_SceneReplicationConfig_method_property_set_sync:
- void **property_set_sync** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
----
.. _class_SceneReplicationConfig_method_remove_property:
- void **remove_property** **(** :ref:`NodePath<class_NodePath>` path **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`