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godot-docs/classes/class_physicsserver3drenderingserverhandler.rst
2022-06-08 13:39:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsServer3DRenderingServerHandler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsServer3DRenderingServerHandler:
PhysicsServer3DRenderingServerHandler
=====================================
**Inherits:** :ref:`Object<class_Object>`
Methods
-------
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_set_aabb<class_PhysicsServer3DRenderingServerHandler_method__set_aabb>` **(** :ref:`AABB<class_AABB>` aabb **)** |virtual| |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_set_normal<class_PhysicsServer3DRenderingServerHandler_method__set_normal>` **(** :ref:`int<class_int>` vertex_id, const void* normals **)** |virtual| |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_set_vertex<class_PhysicsServer3DRenderingServerHandler_method__set_vertex>` **(** :ref:`int<class_int>` vertex_id, const void* vertices **)** |virtual| |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_PhysicsServer3DRenderingServerHandler_method__set_aabb:
- void **_set_aabb** **(** :ref:`AABB<class_AABB>` aabb **)** |virtual|
----
.. _class_PhysicsServer3DRenderingServerHandler_method__set_normal:
- void **_set_normal** **(** :ref:`int<class_int>` vertex_id, const void* normals **)** |virtual|
----
.. _class_PhysicsServer3DRenderingServerHandler_method__set_vertex:
- void **_set_vertex** **(** :ref:`int<class_int>` vertex_id, const void* vertices **)** |virtual|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`