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380 lines
33 KiB
ReStructuredText
380 lines
33 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsDirectBodyState3DExtension.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsDirectBodyState3DExtension:
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PhysicsDirectBodyState3DExtension
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=================================
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**Inherits:** :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` **<** :ref:`Object<class_Object>`
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Methods
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-------
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_method__add_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_method__apply_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_method__apply_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_method__apply_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_method__get_constant_force>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_method__get_constant_torque>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_method__get_contact_count>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_method__get_space_state>` **(** **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_method__get_step>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_method__get_total_gravity>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_method__get_transform>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_method__integrate_forces>` **(** **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_method__is_sleeping>` **(** **)** |virtual| |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_method__set_constant_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_method__set_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_method__set_transform>` **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force:
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- void **_add_constant_central_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_force:
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- void **_add_constant_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_torque:
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- void **_add_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_central_force:
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- void **_apply_central_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse:
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- void **_apply_central_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_force:
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- void **_apply_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_impulse:
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- void **_apply_impulse** **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_torque:
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- void **_apply_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse:
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- void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity:
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- :ref:`Vector3<class_Vector3>` **_get_angular_velocity** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass:
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- :ref:`Vector3<class_Vector3>` **_get_center_of_mass** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local:
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- :ref:`Vector3<class_Vector3>` **_get_center_of_mass_local** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_constant_force:
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- :ref:`Vector3<class_Vector3>` **_get_constant_force** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_constant_torque:
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- :ref:`Vector3<class_Vector3>` **_get_constant_torque** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider:
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- :ref:`RID<class_RID>` **_get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id:
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- :ref:`int<class_int>` **_get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object:
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- :ref:`Object<class_Object>` **_get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position:
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- :ref:`Vector3<class_Vector3>` **_get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape:
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- :ref:`int<class_int>` **_get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position:
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- :ref:`Vector3<class_Vector3>` **_get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_count:
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- :ref:`int<class_int>` **_get_contact_count** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse:
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- :ref:`float<class_float>` **_get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal:
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- :ref:`Vector3<class_Vector3>` **_get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position:
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- :ref:`Vector3<class_Vector3>` **_get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape:
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- :ref:`int<class_int>` **_get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia:
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- :ref:`Vector3<class_Vector3>` **_get_inverse_inertia** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass:
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- :ref:`float<class_float>` **_get_inverse_mass** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity:
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- :ref:`Vector3<class_Vector3>` **_get_linear_velocity** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes:
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- :ref:`Basis<class_Basis>` **_get_principal_inertia_axes** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_space_state:
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- :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **_get_space_state** **(** **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_step:
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- :ref:`float<class_float>` **_get_step** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp:
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- :ref:`float<class_float>` **_get_total_angular_damp** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_total_gravity:
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- :ref:`Vector3<class_Vector3>` **_get_total_gravity** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp:
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- :ref:`float<class_float>` **_get_total_linear_damp** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_transform:
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- :ref:`Transform3D<class_Transform3D>` **_get_transform** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position:
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- :ref:`Vector3<class_Vector3>` **_get_velocity_at_local_position** **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__integrate_forces:
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- void **_integrate_forces** **(** **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__is_sleeping:
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- :ref:`bool<class_bool>` **_is_sleeping** **(** **)** |virtual| |const|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity:
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- void **_set_angular_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_constant_force:
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- void **_set_constant_force** **(** :ref:`Vector3<class_Vector3>` force **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_constant_torque:
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- void **_set_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity:
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- void **_set_linear_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_sleep_state:
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- void **_set_sleep_state** **(** :ref:`bool<class_bool>` enabled **)** |virtual|
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----
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.. _class_PhysicsDirectBodyState3DExtension_method__set_transform:
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- void **_set_transform** **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual|
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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