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godot-docs/classes/class_omnilight3d.rst
2022-06-08 13:39:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OmniLight3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OmniLight3D:
OmniLight3D
===========
**Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Omnidirectional light, such as a light bulb or a candle.
Description
-----------
An Omnidirectional light is a type of :ref:`Light3D<class_Light3D>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
Tutorials
---------
- :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
Properties
----------
+------------------------------------------------+----------------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` | ``1.0`` |
+------------------------------------------------+----------------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight3D_property_omni_range>` | ``5.0`` |
+------------------------------------------------+----------------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>` | ``1`` |
+------------------------------------------------+----------------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`float<class_float>` | shadow_bias | ``0.2`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
+------------------------------------------------+----------------------------------------------------------------------+------------------------------------------------------------------------+
Enumerations
------------
.. _enum_OmniLight3D_ShadowMode:
.. _class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID:
.. _class_OmniLight3D_constant_SHADOW_CUBE:
enum **ShadowMode**:
- **SHADOW_DUAL_PARABOLOID** = **0** --- Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight3D_constant_SHADOW_CUBE>`, but lower-quality.
- **SHADOW_CUBE** = **1** --- Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
Property Descriptions
---------------------
.. _class_OmniLight3D_property_omni_attenuation:
- :ref:`float<class_float>` **omni_attenuation**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_param(value) |
+-----------+------------------+
| *Getter* | get_param() |
+-----------+------------------+
The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
----
.. _class_OmniLight3D_property_omni_range:
- :ref:`float<class_float>` **omni_range**
+-----------+------------------+
| *Default* | ``5.0`` |
+-----------+------------------+
| *Setter* | set_param(value) |
+-----------+------------------+
| *Getter* | get_param() |
+-----------+------------------+
The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
----
.. _class_OmniLight3D_property_omni_shadow_mode:
- :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **omni_shadow_mode**
+-----------+------------------------+
| *Default* | ``1`` |
+-----------+------------------------+
| *Setter* | set_shadow_mode(value) |
+-----------+------------------------+
| *Getter* | get_shadow_mode() |
+-----------+------------------------+
See :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`