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godot-docs/classes/class_multiplayerspawner.rst
2022-06-08 13:39:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MultiplayerSpawner.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MultiplayerSpawner:
MultiplayerSpawner
==================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Properties
----------
+---------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`auto_spawn<class_MultiplayerSpawner_property_auto_spawn>` | ``false`` |
+---------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`spawn_limit<class_MultiplayerSpawner_property_spawn_limit>` | ``0`` |
+---------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>` | ``NodePath("")`` |
+---------------------------------+-------------------------------------------------------------------+------------------+
Methods
-------
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`_spawn_custom<class_MultiplayerSpawner_method__spawn_custom>` **(** :ref:`Variant<class_Variant>` data **)** |virtual| |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_spawnable_scene<class_MultiplayerSpawner_method_add_spawnable_scene>` **(** :ref:`String<class_String>` path **)** |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_spawnable_scenes<class_MultiplayerSpawner_method_clear_spawnable_scenes>` **(** **)** |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_spawnable_scene<class_MultiplayerSpawner_method_get_spawnable_scene>` **(** :ref:`int<class_int>` path **)** |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_spawnable_scene_count<class_MultiplayerSpawner_method_get_spawnable_scene_count>` **(** **)** |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`spawn<class_MultiplayerSpawner_method_spawn>` **(** :ref:`Variant<class_Variant>` data=null **)** |
+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_MultiplayerSpawner_signal_despawned:
- **despawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
----
.. _class_MultiplayerSpawner_signal_spawned:
- **spawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
Property Descriptions
---------------------
.. _class_MultiplayerSpawner_property_auto_spawn:
- :ref:`bool<class_bool>` **auto_spawn**
+-----------+--------------------------+
| *Default* | ``false`` |
+-----------+--------------------------+
| *Setter* | set_auto_spawning(value) |
+-----------+--------------------------+
| *Getter* | is_auto_spawning() |
+-----------+--------------------------+
----
.. _class_MultiplayerSpawner_property_spawn_limit:
- :ref:`int<class_int>` **spawn_limit**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_spawn_limit(value) |
+-----------+------------------------+
| *Getter* | get_spawn_limit() |
+-----------+------------------------+
----
.. _class_MultiplayerSpawner_property_spawn_path:
- :ref:`NodePath<class_NodePath>` **spawn_path**
+-----------+-----------------------+
| *Default* | ``NodePath("")`` |
+-----------+-----------------------+
| *Setter* | set_spawn_path(value) |
+-----------+-----------------------+
| *Getter* | get_spawn_path() |
+-----------+-----------------------+
Method Descriptions
-------------------
.. _class_MultiplayerSpawner_method__spawn_custom:
- :ref:`Object<class_Object>` **_spawn_custom** **(** :ref:`Variant<class_Variant>` data **)** |virtual|
----
.. _class_MultiplayerSpawner_method_add_spawnable_scene:
- void **add_spawnable_scene** **(** :ref:`String<class_String>` path **)**
----
.. _class_MultiplayerSpawner_method_clear_spawnable_scenes:
- void **clear_spawnable_scenes** **(** **)**
----
.. _class_MultiplayerSpawner_method_get_spawnable_scene:
- :ref:`String<class_String>` **get_spawnable_scene** **(** :ref:`int<class_int>` path **)** |const|
----
.. _class_MultiplayerSpawner_method_get_spawnable_scene_count:
- :ref:`int<class_int>` **get_spawnable_scene_count** **(** **)** |const|
----
.. _class_MultiplayerSpawner_method_spawn:
- :ref:`Node<class_Node>` **spawn** **(** :ref:`Variant<class_Variant>` data=null **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`