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55 lines
2.6 KiB
ReStructuredText
55 lines
2.6 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GPUParticlesCollisionSphere3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GPUParticlesCollisionSphere3D:
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GPUParticlesCollisionSphere3D
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=============================
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**Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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Description
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-----------
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Sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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\ **Note:** :ref:`ParticlesMaterial.collision_enabled<class_ParticlesMaterial_property_collision_enabled>` must be ``true`` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
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\ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
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Properties
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----------
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+---------------------------+--------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
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+---------------------------+--------------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_GPUParticlesCollisionSphere3D_property_radius:
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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The collision sphere's radius in 3D units.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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