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godot-docs/classes/class_physicsrayqueryparameters3d.rst
2024-02-24 03:20:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsRayQueryParameters3D.xml.
.. _class_PhysicsRayQueryParameters3D:
PhysicsRayQueryParameters3D
===========================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Provides parameters for :ref:`PhysicsDirectSpaceState3D.intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
.. rst-class:: classref-introduction-group
Description
-----------
By changing various properties of this object, such as the ray position, you can configure the parameters for :ref:`PhysicsDirectSpaceState3D.intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsRayQueryParameters3D_property_collide_with_areas>` | ``false`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>` | ``true`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsRayQueryParameters3D_property_collision_mask>` | ``4294967295`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsRayQueryParameters3D_property_exclude>` | ``[]`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`from<class_PhysicsRayQueryParameters3D_property_from>` | ``Vector3(0, 0, 0)`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_PhysicsRayQueryParameters3D_property_hit_back_faces>` | ``true`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` | ``false`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`to<class_PhysicsRayQueryParameters3D_property_to>` | ``Vector3(0, 0, 0)`` |
+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` | :ref:`create<class_PhysicsRayQueryParameters3D_method_create>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static| |
+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PhysicsRayQueryParameters3D_property_collide_with_areas:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_areas** = ``false``
.. rst-class:: classref-property-setget
- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_bodies** = ``true``
.. rst-class:: classref-property-setget
- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_collision_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **collision_mask** = ``4294967295``
.. rst-class:: classref-property-setget
- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_mask**\ (\ )
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_exclude:
.. rst-class:: classref-property
:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]``
.. rst-class:: classref-property-setget
- |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_from:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **from** = ``Vector3(0, 0, 0)``
.. rst-class:: classref-property-setget
- |void| **set_from**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_from**\ (\ )
The starting point of the ray being queried for, in global coordinates.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_hit_back_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **hit_back_faces** = ``true``
.. rst-class:: classref-property-setget
- |void| **set_hit_back_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_hit_back_faces_enabled**\ (\ )
If ``true``, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_hit_from_inside:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **hit_from_inside** = ``false``
.. rst-class:: classref-property-setget
- |void| **set_hit_from_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_hit_from_inside_enabled**\ (\ )
If ``true``, the query will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector3(0, 0, 0)``. Does not affect concave polygon shapes or heightmap shapes.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsRayQueryParameters3D_property_to:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **to** = ``Vector3(0, 0, 0)``
.. rst-class:: classref-property-setget
- |void| **set_to**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_to**\ (\ )
The ending point of the ray being queried for, in global coordinates.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_PhysicsRayQueryParameters3D_method_create:
.. rst-class:: classref-method
:ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` **create**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static|
Returns a new, pre-configured **PhysicsRayQueryParameters3D** object. Use it to quickly create query parameters using the most common options.
::
var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
var collision = get_world_3d().direct_space_state.intersect_ray(query)
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`