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godot-docs/classes/class_animationnodeanimation.rst
2024-02-24 03:20:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAnimation.xml.
.. _class_AnimationNodeAnimation:
AnimationNodeAnimation
======================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
An input animation for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
.. rst-class:: classref-introduction-group
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only has one output port using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Used as an input for :ref:`AnimationNode<class_AnimationNode>`\ s that blend animations together.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_AnimationNodeAnimation_PlayMode:
.. rst-class:: classref-enumeration
enum **PlayMode**:
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``
Plays animation in forward direction.
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``
Plays animation in backward direction.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimationNodeAnimation_property_animation:
.. rst-class:: classref-property
:ref:`StringName<class_StringName>` **animation** = ``&""``
.. rst-class:: classref-property-setget
- |void| **set_animation**\ (\ value\: :ref:`StringName<class_StringName>`\ )
- :ref:`StringName<class_StringName>` **get_animation**\ (\ )
Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_play_mode:
.. rst-class:: classref-property
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0``
.. rst-class:: classref-property-setget
- |void| **set_play_mode**\ (\ value\: :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>`\ )
- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode**\ (\ )
Determines the playback direction of the animation.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`