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godot-docs/classes/class_skeletonmodification2dlookat.rst
2021-11-15 12:28:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SkeletonModification2DLookAt.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SkeletonModification2DLookAt:
SkeletonModification2DLookAt
============================
**Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A modification that rotates a :ref:`Bone2D<class_Bone2D>` node to look at a target.
Description
-----------
This :ref:`SkeletonModification2D<class_SkeletonModification2D>` rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
Properties
----------
+---------------------------------+-------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`bone2d_node<class_SkeletonModification2DLookAt_property_bone2d_node>` | ``NodePath("")`` |
+---------------------------------+-------------------------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`bone_index<class_SkeletonModification2DLookAt_property_bone_index>` | ``-1`` |
+---------------------------------+-------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification2DLookAt_property_target_nodepath>` | ``NodePath("")`` |
+---------------------------------+-------------------------------------------------------------------------------------+------------------+
Methods
-------
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_additional_rotation<class_SkeletonModification2DLookAt_method_get_additional_rotation>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_constraint_angle_invert<class_SkeletonModification2DLookAt_method_get_constraint_angle_invert>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_constraint_angle_max<class_SkeletonModification2DLookAt_method_get_constraint_angle_max>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_constraint_angle_min<class_SkeletonModification2DLookAt_method_get_constraint_angle_min>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_enable_constraint<class_SkeletonModification2DLookAt_method_get_enable_constraint>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_additional_rotation<class_SkeletonModification2DLookAt_method_set_additional_rotation>` **(** :ref:`float<class_float>` rotation **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constraint_angle_invert<class_SkeletonModification2DLookAt_method_set_constraint_angle_invert>` **(** :ref:`bool<class_bool>` invert **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constraint_angle_max<class_SkeletonModification2DLookAt_method_set_constraint_angle_max>` **(** :ref:`float<class_float>` angle_max **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constraint_angle_min<class_SkeletonModification2DLookAt_method_set_constraint_angle_min>` **(** :ref:`float<class_float>` angle_min **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enable_constraint<class_SkeletonModification2DLookAt_method_set_enable_constraint>` **(** :ref:`bool<class_bool>` enable_constraint **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_SkeletonModification2DLookAt_property_bone2d_node:
- :ref:`NodePath<class_NodePath>` **bone2d_node**
+-----------+------------------------+
| *Default* | ``NodePath("")`` |
+-----------+------------------------+
| *Setter* | set_bone2d_node(value) |
+-----------+------------------------+
| *Getter* | get_bone2d_node() |
+-----------+------------------------+
The :ref:`Bone2D<class_Bone2D>` node that the modification will operate on.
----
.. _class_SkeletonModification2DLookAt_property_bone_index:
- :ref:`int<class_int>` **bone_index**
+-----------+-----------------------+
| *Default* | ``-1`` |
+-----------+-----------------------+
| *Setter* | set_bone_index(value) |
+-----------+-----------------------+
| *Getter* | get_bone_index() |
+-----------+-----------------------+
The index of the :ref:`Bone2D<class_Bone2D>` node that the modification will oeprate on.
----
.. _class_SkeletonModification2DLookAt_property_target_nodepath:
- :ref:`NodePath<class_NodePath>` **target_nodepath**
+-----------+------------------------+
| *Default* | ``NodePath("")`` |
+-----------+------------------------+
| *Setter* | set_target_node(value) |
+-----------+------------------------+
| *Getter* | get_target_node() |
+-----------+------------------------+
The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the :ref:`Bone2D<class_Bone2D>` to.
Method Descriptions
-------------------
.. _class_SkeletonModification2DLookAt_method_get_additional_rotation:
- :ref:`float<class_float>` **get_additional_rotation** **(** **)** |const|
Returns the amount of additional rotation that is applied after the LookAt modification executes.
----
.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_invert:
- :ref:`bool<class_bool>` **get_constraint_angle_invert** **(** **)** |const|
Returns whether the constraints to this modification are inverted or not.
----
.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_max:
- :ref:`float<class_float>` **get_constraint_angle_max** **(** **)** |const|
Returns the constraint's maximum allowed angle.
----
.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_min:
- :ref:`float<class_float>` **get_constraint_angle_min** **(** **)** |const|
Returns the constraint's minimum allowed angle.
----
.. _class_SkeletonModification2DLookAt_method_get_enable_constraint:
- :ref:`bool<class_bool>` **get_enable_constraint** **(** **)** |const|
Returns ``true`` if the LookAt modification is using constraints.
----
.. _class_SkeletonModification2DLookAt_method_set_additional_rotation:
- void **set_additional_rotation** **(** :ref:`float<class_float>` rotation **)**
Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
----
.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_invert:
- void **set_constraint_angle_invert** **(** :ref:`bool<class_bool>` invert **)**
When ``true``, the modification will use an inverted joint constraint.
An inverted joint constraint only constraints the :ref:`Bone2D<class_Bone2D>` to the angles *outside of* the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
----
.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_max:
- void **set_constraint_angle_max** **(** :ref:`float<class_float>` angle_max **)**
Sets the constraint's maximum allowed angle.
----
.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_min:
- void **set_constraint_angle_min** **(** :ref:`float<class_float>` angle_min **)**
Sets the constraint's minimum allowed angle.
----
.. _class_SkeletonModification2DLookAt_method_set_enable_constraint:
- void **set_enable_constraint** **(** :ref:`bool<class_bool>` enable_constraint **)**
Sets whether this modification will use constraints or not. When ``true``, constraints will be applied when solving the LookAt modification.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`