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195 lines
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ReStructuredText
195 lines
10 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SkeletonModification2DLookAt.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SkeletonModification2DLookAt:
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SkeletonModification2DLookAt
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============================
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**Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A modification that rotates a :ref:`Bone2D<class_Bone2D>` node to look at a target.
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Description
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-----------
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This :ref:`SkeletonModification2D<class_SkeletonModification2D>` rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
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Properties
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----------
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+---------------------------------+-------------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`bone2d_node<class_SkeletonModification2DLookAt_property_bone2d_node>` | ``NodePath("")`` |
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+---------------------------------+-------------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`bone_index<class_SkeletonModification2DLookAt_property_bone_index>` | ``-1`` |
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+---------------------------------+-------------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification2DLookAt_property_target_nodepath>` | ``NodePath("")`` |
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+---------------------------------+-------------------------------------------------------------------------------------+------------------+
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Methods
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-------
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_additional_rotation<class_SkeletonModification2DLookAt_method_get_additional_rotation>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_constraint_angle_invert<class_SkeletonModification2DLookAt_method_get_constraint_angle_invert>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_constraint_angle_max<class_SkeletonModification2DLookAt_method_get_constraint_angle_max>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_constraint_angle_min<class_SkeletonModification2DLookAt_method_get_constraint_angle_min>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_enable_constraint<class_SkeletonModification2DLookAt_method_get_enable_constraint>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_additional_rotation<class_SkeletonModification2DLookAt_method_set_additional_rotation>` **(** :ref:`float<class_float>` rotation **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_constraint_angle_invert<class_SkeletonModification2DLookAt_method_set_constraint_angle_invert>` **(** :ref:`bool<class_bool>` invert **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_constraint_angle_max<class_SkeletonModification2DLookAt_method_set_constraint_angle_max>` **(** :ref:`float<class_float>` angle_max **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_constraint_angle_min<class_SkeletonModification2DLookAt_method_set_constraint_angle_min>` **(** :ref:`float<class_float>` angle_min **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_enable_constraint<class_SkeletonModification2DLookAt_method_set_enable_constraint>` **(** :ref:`bool<class_bool>` enable_constraint **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_SkeletonModification2DLookAt_property_bone2d_node:
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- :ref:`NodePath<class_NodePath>` **bone2d_node**
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+-----------+------------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+------------------------+
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| *Setter* | set_bone2d_node(value) |
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+-----------+------------------------+
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| *Getter* | get_bone2d_node() |
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+-----------+------------------------+
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The :ref:`Bone2D<class_Bone2D>` node that the modification will operate on.
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----
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.. _class_SkeletonModification2DLookAt_property_bone_index:
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- :ref:`int<class_int>` **bone_index**
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+-----------+-----------------------+
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| *Default* | ``-1`` |
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+-----------+-----------------------+
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| *Setter* | set_bone_index(value) |
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+-----------+-----------------------+
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| *Getter* | get_bone_index() |
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+-----------+-----------------------+
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The index of the :ref:`Bone2D<class_Bone2D>` node that the modification will oeprate on.
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----
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.. _class_SkeletonModification2DLookAt_property_target_nodepath:
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- :ref:`NodePath<class_NodePath>` **target_nodepath**
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+-----------+------------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+------------------------+
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| *Setter* | set_target_node(value) |
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+-----------+------------------------+
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| *Getter* | get_target_node() |
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+-----------+------------------------+
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The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the :ref:`Bone2D<class_Bone2D>` to.
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Method Descriptions
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-------------------
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.. _class_SkeletonModification2DLookAt_method_get_additional_rotation:
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- :ref:`float<class_float>` **get_additional_rotation** **(** **)** |const|
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Returns the amount of additional rotation that is applied after the LookAt modification executes.
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----
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.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_invert:
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- :ref:`bool<class_bool>` **get_constraint_angle_invert** **(** **)** |const|
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Returns whether the constraints to this modification are inverted or not.
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----
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.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_max:
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- :ref:`float<class_float>` **get_constraint_angle_max** **(** **)** |const|
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Returns the constraint's maximum allowed angle.
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----
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.. _class_SkeletonModification2DLookAt_method_get_constraint_angle_min:
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- :ref:`float<class_float>` **get_constraint_angle_min** **(** **)** |const|
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Returns the constraint's minimum allowed angle.
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----
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.. _class_SkeletonModification2DLookAt_method_get_enable_constraint:
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- :ref:`bool<class_bool>` **get_enable_constraint** **(** **)** |const|
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Returns ``true`` if the LookAt modification is using constraints.
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----
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.. _class_SkeletonModification2DLookAt_method_set_additional_rotation:
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- void **set_additional_rotation** **(** :ref:`float<class_float>` rotation **)**
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Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
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----
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.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_invert:
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- void **set_constraint_angle_invert** **(** :ref:`bool<class_bool>` invert **)**
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When ``true``, the modification will use an inverted joint constraint.
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An inverted joint constraint only constraints the :ref:`Bone2D<class_Bone2D>` to the angles *outside of* the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
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----
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.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_max:
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- void **set_constraint_angle_max** **(** :ref:`float<class_float>` angle_max **)**
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Sets the constraint's maximum allowed angle.
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----
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.. _class_SkeletonModification2DLookAt_method_set_constraint_angle_min:
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- void **set_constraint_angle_min** **(** :ref:`float<class_float>` angle_min **)**
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Sets the constraint's minimum allowed angle.
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----
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.. _class_SkeletonModification2DLookAt_method_set_enable_constraint:
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- void **set_enable_constraint** **(** :ref:`bool<class_bool>` enable_constraint **)**
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Sets whether this modification will use constraints or not. When ``true``, constraints will be applied when solving the LookAt modification.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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