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godot-docs/getting_started
David C. Drake 83bc0c5e97 "as long" -> "as long as" in 03.player_movement_code.rst
Changed "as long it is not on or collides" to "as long as it is not on or colliding".
2023-11-17 20:49:38 -07:00
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2023-11-13 21:57:19 +01:00
2023-11-13 21:57:19 +01:00