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godot-docs/classes/class_audiostreamplayer.rst
2018-05-08 23:51:24 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioStreamPlayer:
AudioStreamPlayer
=================
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Plays back audio.
Member Functions
----------------
+----------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_get_playback_position>` **(** **)** |
+----------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+----------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer_seek>` **(** :ref:`float<class_float>` to_position **)** |
+----------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer_stop>` **(** **)** |
+----------------------------+---------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AudioStreamPlayer_finished:
- **finished** **(** **)**
Emitted when the audio stops playing.
Member Variables
----------------
.. _class_AudioStreamPlayer_autoplay:
- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
.. _class_AudioStreamPlayer_bus:
- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
.. _class_AudioStreamPlayer_mix_target:
- :ref:`MixTarget<enum_audiostreamplayer_mixtarget>` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See ``MIX_TARGET_*`` constants.
.. _class_AudioStreamPlayer_pitch_scale:
- :ref:`float<class_float>` **pitch_scale** - Changes the pitch and the tempo of the audio.
.. _class_AudioStreamPlayer_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
.. _class_AudioStreamPlayer_stream:
- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
.. _class_AudioStreamPlayer_volume_db:
- :ref:`float<class_float>` **volume_db** - Volume of sound, in dB.
Enums
-----
.. _enum_AudioStreamPlayer_MixTarget:
enum **MixTarget**
- **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel.
- **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels.
- **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center.
Description
-----------
Plays background audio.
Member Function Description
---------------------------
.. _class_AudioStreamPlayer_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Returns the position in the :ref:`AudioStream<class_audiostream>`.
.. _class_AudioStreamPlayer_play:
- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
Plays the audio from the given position 'from_position', in seconds.
.. _class_AudioStreamPlayer_seek:
- void **seek** **(** :ref:`float<class_float>` to_position **)**
Sets the position from which audio will be played, in seconds.
.. _class_AudioStreamPlayer_stop:
- void **stop** **(** **)**
Stops the audio.