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godot-docs/classes/class_rdpipelinemultisamplestate.rst
2024-05-31 13:54:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RDPipelineMultisampleState.xml.
.. _class_RDPipelineMultisampleState:
RDPipelineMultisampleState
==========================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Pipeline multisample state (used by :ref:`RenderingDevice<class_RenderingDevice>`).
.. rst-class:: classref-introduction-group
Description
-----------
**RDPipelineMultisampleState** is used to control how multisample or supersample antialiasing is being performed when rendering using :ref:`RenderingDevice<class_RenderingDevice>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`enable_alpha_to_coverage<class_RDPipelineMultisampleState_property_enable_alpha_to_coverage>` | ``false`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`enable_alpha_to_one<class_RDPipelineMultisampleState_property_enable_alpha_to_one>` | ``false`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`enable_sample_shading<class_RDPipelineMultisampleState_property_enable_sample_shading>` | ``false`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`min_sample_shading<class_RDPipelineMultisampleState_property_min_sample_shading>` | ``0.0`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` | :ref:`sample_count<class_RDPipelineMultisampleState_property_sample_count>` | ``0`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
| :ref:`Array<class_Array>`\[:ref:`int<class_int>`\] | :ref:`sample_masks<class_RDPipelineMultisampleState_property_sample_masks>` | ``[]`` |
+------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_RDPipelineMultisampleState_property_enable_alpha_to_coverage:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **enable_alpha_to_coverage** = ``false`` :ref:`🔗<class_RDPipelineMultisampleState_property_enable_alpha_to_coverage>`
.. rst-class:: classref-property-setget
- |void| **set_enable_alpha_to_coverage**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enable_alpha_to_coverage**\ (\ )
If ``true``, alpha to coverage is enabled. This generates a temporary coverage value based on the alpha component of the fragment's first color output. This allows alpha transparency to make use of multisample antialiasing.
.. rst-class:: classref-item-separator
----
.. _class_RDPipelineMultisampleState_property_enable_alpha_to_one:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **enable_alpha_to_one** = ``false`` :ref:`🔗<class_RDPipelineMultisampleState_property_enable_alpha_to_one>`
.. rst-class:: classref-property-setget
- |void| **set_enable_alpha_to_one**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enable_alpha_to_one**\ (\ )
If ``true``, alpha is forced to either ``0.0`` or ``1.0``. This allows hardening the edges of antialiased alpha transparencies. Only relevant if :ref:`enable_alpha_to_coverage<class_RDPipelineMultisampleState_property_enable_alpha_to_coverage>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_RDPipelineMultisampleState_property_enable_sample_shading:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **enable_sample_shading** = ``false`` :ref:`🔗<class_RDPipelineMultisampleState_property_enable_sample_shading>`
.. rst-class:: classref-property-setget
- |void| **set_enable_sample_shading**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enable_sample_shading**\ (\ )
If ``true``, enables per-sample shading which replaces MSAA by SSAA. This provides higher quality antialiasing that works with transparent (alpha scissor) edges. This has a very high performance cost. See also :ref:`min_sample_shading<class_RDPipelineMultisampleState_property_min_sample_shading>`. See the `per-sample shading Vulkan documentation <https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#primsrast-sampleshading>`__ for more details.
.. rst-class:: classref-item-separator
----
.. _class_RDPipelineMultisampleState_property_min_sample_shading:
.. rst-class:: classref-property
:ref:`float<class_float>` **min_sample_shading** = ``0.0`` :ref:`🔗<class_RDPipelineMultisampleState_property_min_sample_shading>`
.. rst-class:: classref-property-setget
- |void| **set_min_sample_shading**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_min_sample_shading**\ (\ )
The multiplier of :ref:`sample_count<class_RDPipelineMultisampleState_property_sample_count>` that determines how many samples are performed for each fragment. Must be between ``0.0`` and ``1.0`` (inclusive). Only effective if :ref:`enable_sample_shading<class_RDPipelineMultisampleState_property_enable_sample_shading>` is ``true``. If :ref:`min_sample_shading<class_RDPipelineMultisampleState_property_min_sample_shading>` is ``1.0``, fragment invocation must only read from the coverage index sample. Tile image access must not be used if :ref:`enable_sample_shading<class_RDPipelineMultisampleState_property_enable_sample_shading>` is *not* ``1.0``.
.. rst-class:: classref-item-separator
----
.. _class_RDPipelineMultisampleState_property_sample_count:
.. rst-class:: classref-property
:ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **sample_count** = ``0`` :ref:`🔗<class_RDPipelineMultisampleState_property_sample_count>`
.. rst-class:: classref-property-setget
- |void| **set_sample_count**\ (\ value\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`\ )
- :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **get_sample_count**\ (\ )
The number of MSAA samples (or SSAA samples if :ref:`enable_sample_shading<class_RDPipelineMultisampleState_property_enable_sample_shading>` is ``true``) to perform. Higher values result in better antialiasing, at the cost of performance.
.. rst-class:: classref-item-separator
----
.. _class_RDPipelineMultisampleState_property_sample_masks:
.. rst-class:: classref-property
:ref:`Array<class_Array>`\[:ref:`int<class_int>`\] **sample_masks** = ``[]`` :ref:`🔗<class_RDPipelineMultisampleState_property_sample_masks>`
.. rst-class:: classref-property-setget
- |void| **set_sample_masks**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`int<class_int>`\]\ )
- :ref:`Array<class_Array>`\[:ref:`int<class_int>`\] **get_sample_masks**\ (\ )
The sample mask array. See the `sample mask Vulkan documentation <https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#fragops-samplemask>`__ for more details.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`