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godot-docs/classes/class_visualshadernodeswitch.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeSwitch.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeSwitch:
VisualShaderNodeSwitch
======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeScalarSwitch<class_VisualShaderNodeScalarSwitch>`
Properties
----------
+---------------------------+----------------------+-----------------------------------------------------------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** ``[ 0, false, 1, Vector3( 1, 1, 1 ), 2, Vector3( 0, 0, 0 ) ]`` |
+---------------------------+----------------------+-----------------------------------------------------------------------+