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godot-docs/classes/class_visualshadernodeinput.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-----------------------------+--------------------------------------------------------------------+-----------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** ``[ ]`` |
+-----------------------------+--------------------------------------------------------------------+-----------------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
+-----------------------------+--------------------------------------------------------------------+-----------------+
Methods
-------
+-----------------------------+------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** const |
+-----------------------------+------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisualShaderNodeInput_signal_input_type_changed:
- **input_type_changed** **(** **)**
Property Descriptions
---------------------
.. _class_VisualShaderNodeInput_property_input_name:
- :ref:`String<class_String>` **input_name**
+-----------+-----------------------+
| *Default* | ``"[None]"`` |
+-----------+-----------------------+
| *Setter* | set_input_name(value) |
+-----------+-----------------------+
| *Getter* | get_input_name() |
+-----------+-----------------------+
Method Descriptions
-------------------
.. _class_VisualShaderNodeInput_method_get_input_real_name:
- :ref:`String<class_String>` **get_input_real_name** **(** **)** const