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godot-docs/classes/class_visualshadernodefresnel.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeFresnel.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeFresnel:
VisualShaderNodeFresnel
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+---------------------------+----------------------+---------------------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** ``[ 2, false, 3, 1.0 ]`` |
+---------------------------+----------------------+---------------------------------+