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82 lines
3.4 KiB
ReStructuredText
82 lines
3.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Script:
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Script
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======
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`GDScript<class_gdscript>`
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**Category:** Core
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Brief Description
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-----------------
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Base class for scripts.
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Member Functions
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----------------
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_instance<class_Script_can_instance>` **(** **)** const |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`instance_has<class_Script_instance_has>` **(** :ref:`Object<class_object>` base_object **)** const |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_source_code<class_Script_has_source_code>` **(** **)** const |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_source_code<class_Script_get_source_code>` **(** **)** const |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_source_code<class_Script_set_source_code>` **(** :ref:`String<class_string>` source **)** |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`reload<class_Script_reload>` **(** **)** |
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+------------------------------+------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Base class for scripts. Any script that is loaded becomes one of these resources, which can then create instances.
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Member Function Description
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---------------------------
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.. _class_Script_can_instance:
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- :ref:`bool<class_bool>` **can_instance** **(** **)** const
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Return true if this script can be instance (ie not a library).
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.. _class_Script_instance_has:
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- :ref:`bool<class_bool>` **instance_has** **(** :ref:`Object<class_object>` base_object **)** const
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Return true if a given object uses an instance of this script.
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.. _class_Script_has_source_code:
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- :ref:`bool<class_bool>` **has_source_code** **(** **)** const
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Return true if the script contains source code.
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.. _class_Script_get_source_code:
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- :ref:`String<class_string>` **get_source_code** **(** **)** const
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Return the script source code (if available).
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.. _class_Script_set_source_code:
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- void **set_source_code** **(** :ref:`String<class_string>` source **)**
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Set the script source code.
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.. _class_Script_reload:
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- :ref:`int<class_int>` **reload** **(** **)**
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Reload the script. This will fail if there are existing instances.
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