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godot-docs/classes/class_concavepolygonshape2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ConcavePolygonShape2D:
ConcavePolygonShape2D
=====================
**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Concave polygon 2D shape resource for physics.
Member Functions
----------------
+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2Array<class_vector2array>` | :ref:`get_segments<class_ConcavePolygonShape2D_get_segments>` **(** **)** const |
+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_segments<class_ConcavePolygonShape2D_set_segments>` **(** :ref:`Vector2Array<class_vector2array>` segments **)** |
+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D<class_rigidbody2d>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` and a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
Member Function Description
---------------------------
.. _class_ConcavePolygonShape2D_get_segments:
- :ref:`Vector2Array<class_vector2array>` **get_segments** **(** **)** const
Return the array of segments.
.. _class_ConcavePolygonShape2D_set_segments:
- void **set_segments** **(** :ref:`Vector2Array<class_vector2array>` segments **)**
Set the array of segments.