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88 lines
3.7 KiB
ReStructuredText
88 lines
3.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ModifierBoneTarget3D.xml.
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.. _class_ModifierBoneTarget3D:
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ModifierBoneTarget3D
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====================
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**Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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А node that dynamically copies the 3D transform of a bone in its parent :ref:`Skeleton3D<class_Skeleton3D>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This node selects a bone in a :ref:`Skeleton3D<class_Skeleton3D>` and attaches to it. This means that the **ModifierBoneTarget3D** node will dynamically copy the 3D transform of the selected bone.
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The functionality is similar to :ref:`BoneAttachment3D<class_BoneAttachment3D>`, but this node adopts the :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` cycle and is intended to be used as another :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`'s target.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------+-----------------------------------------------------------------+--------+
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| :ref:`int<class_int>` | :ref:`bone<class_ModifierBoneTarget3D_property_bone>` | ``-1`` |
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+-----------------------------+-----------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_ModifierBoneTarget3D_property_bone_name>` | ``""`` |
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+-----------------------------+-----------------------------------------------------------------+--------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_ModifierBoneTarget3D_property_bone:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **bone** = ``-1`` :ref:`🔗<class_ModifierBoneTarget3D_property_bone>`
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.. rst-class:: classref-property-setget
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- |void| **set_bone**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_bone**\ (\ )
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The index of the attached bone.
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.. rst-class:: classref-item-separator
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----
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.. _class_ModifierBoneTarget3D_property_bone_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **bone_name** = ``""`` :ref:`🔗<class_ModifierBoneTarget3D_property_bone_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_bone_name**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_bone_name**\ (\ )
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The name of the attached bone.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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