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godot-docs/classes/class_visualscriptinputaction.rst
2018-10-25 15:18:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptInputAction.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptInputAction:
VisualScriptInputAction
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+------------------------------------------------+-----------------------------------------------------+
| :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_action>` |
+------------------------------------------------+-----------------------------------------------------+
| :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_mode>` |
+------------------------------------------------+-----------------------------------------------------+
Enumerations
------------
.. _enum_VisualScriptInputAction_Mode:
enum **Mode**:
- **MODE_PRESSED** = **0**
- **MODE_RELEASED** = **1**
- **MODE_JUST_PRESSED** = **2**
- **MODE_JUST_RELEASED** = **3**
Property Descriptions
---------------------
.. _class_VisualScriptInputAction_action:
- :ref:`String<class_String>` **action**
+----------+------------------------+
| *Setter* | set_action_name(value) |
+----------+------------------------+
| *Getter* | get_action_name() |
+----------+------------------------+
.. _class_VisualScriptInputAction_mode:
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**
+----------+------------------------+
| *Setter* | set_action_mode(value) |
+----------+------------------------+
| *Getter* | get_action_mode() |
+----------+------------------------+