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godot-docs/classes/class_material.rst
2018-10-25 15:18:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Material.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Material:
Material
========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ParticlesMaterial<class_ParticlesMaterial>`, :ref:`ShaderMaterial<class_ShaderMaterial>`, :ref:`SpatialMaterial<class_SpatialMaterial>`, :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`
**Category:** Core
Brief Description
-----------------
Abstract base :ref:`Resource<class_Resource>` for coloring and shading geometry.
Properties
----------
+---------------------------------+--------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_next_pass>` |
+---------------------------------+--------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`render_priority<class_Material_render_priority>` |
+---------------------------------+--------------------------------------------------------+
Constants
---------
- **RENDER_PRIORITY_MAX** = **127**
- **RENDER_PRIORITY_MIN** = **-128**
Description
-----------
Material is a base :ref:`Resource<class_Resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance<class_VisualInstance>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
Property Descriptions
---------------------
.. _class_Material_next_pass:
- :ref:`Material<class_Material>` **next_pass**
+----------+----------------------+
| *Setter* | set_next_pass(value) |
+----------+----------------------+
| *Getter* | get_next_pass() |
+----------+----------------------+
.. _class_Material_render_priority:
- :ref:`int<class_int>` **render_priority**
+----------+----------------------------+
| *Setter* | set_render_priority(value) |
+----------+----------------------------+
| *Getter* | get_render_priority() |
+----------+----------------------------+