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ReStructuredText
157 lines
8.1 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonModification2DPhysicalBones.xml.
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.. _class_SkeletonModification2DPhysicalBones:
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SkeletonModification2DPhysicalBones
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===================================
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**Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A modification that applies the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to :ref:`Bone2D<class_Bone2D>` nodes.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This modification takes the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and applies them to :ref:`Bone2D<class_Bone2D>` nodes. This allows the :ref:`Bone2D<class_Bone2D>` nodes to react to physics thanks to the linked :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes.
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Experimental. Physical bones may be changed in the future to perform the position update of :ref:`Bone2D<class_Bone2D>` on their own.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`physical_bone_chain_length<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>` | ``0`` |
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+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`fetch_physical_bones<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>` **(** **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`start_simulation<class_SkeletonModification2DPhysicalBones_method_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop_simulation<class_SkeletonModification2DPhysicalBones_method_stop_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **physical_bone_chain_length** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_physical_bone_chain_length** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_physical_bone_chain_length** **(** **)**
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The number of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes linked in this modification.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones:
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.. rst-class:: classref-method
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void **fetch_physical_bones** **(** **)**
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Empties the list of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and populates it with all :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes that are children of the :ref:`Skeleton2D<class_Skeleton2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node:
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.. rst-class:: classref-method
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:ref:`NodePath<class_NodePath>` **get_physical_bone_node** **(** :ref:`int<class_int>` joint_idx **)** |const|
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Returns the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node:
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.. rst-class:: classref-method
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void **set_physical_bone_node** **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)**
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Sets the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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\ **Note:** This is just the index used for this modification, not the bone index used in the :ref:`Skeleton2D<class_Skeleton2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_start_simulation:
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.. rst-class:: classref-method
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void **start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
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Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to start simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to start simulating.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_stop_simulation:
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.. rst-class:: classref-method
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void **stop_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
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Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to stop simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to stop simulating.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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