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godot-docs/classes/class_separationrayshape2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape2D.xml.
.. _class_SeparationRayShape2D:
SeparationRayShape2D
====================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Separation ray shape resource for 2D physics.
.. rst-class:: classref-introduction-group
Description
-----------
2D separation ray shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
\ **Performance:** Being a primitive collision shape, **SeparationRayShape2D** is fast to check collisions against.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`length<class_SeparationRayShape2D_property_length>` | ``20.0`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`slide_on_slope<class_SeparationRayShape2D_property_slide_on_slope>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SeparationRayShape2D_property_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **length** = ``20.0``
.. rst-class:: classref-property-setget
- void **set_length** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_length** **(** **)**
The ray's length.
.. rst-class:: classref-item-separator
----
.. _class_SeparationRayShape2D_property_slide_on_slope:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **slide_on_slope** = ``false``
.. rst-class:: classref-property-setget
- void **set_slide_on_slope** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_slide_on_slope** **(** **)**
If ``false`` (default), the shape always separates and returns a normal along its own direction.
If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`