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godot-docs/classes/class_segmentshape2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SegmentShape2D.xml.
.. _class_SegmentShape2D:
SegmentShape2D
==============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Segment shape resource for 2D physics.
.. rst-class:: classref-introduction-group
Description
-----------
2D segment shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. Consists of two points, ``a`` and ``b``.
\ **Performance:** Being a primitive collision shape, **SegmentShape2D** is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------+--------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`a<class_SegmentShape2D_property_a>` | ``Vector2(0, 0)`` |
+-------------------------------+-------------------------------------------+--------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`b<class_SegmentShape2D_property_b>` | ``Vector2(0, 10)`` |
+-------------------------------+-------------------------------------------+--------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SegmentShape2D_property_a:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **a** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_a** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_a** **(** **)**
The segment's first point position.
.. rst-class:: classref-item-separator
----
.. _class_SegmentShape2D_property_b:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **b** = ``Vector2(0, 10)``
.. rst-class:: classref-property-setget
- void **set_b** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_b** **(** **)**
The segment's second point position.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`