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godot-docs/classes/class_omnilight3d.rst
2023-02-07 17:52:34 +01:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/OmniLight3D.xml.
.. _class_OmniLight3D:
OmniLight3D
===========
**Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Omnidirectional light, such as a light bulb or a candle.
.. rst-class:: classref-introduction-group
Description
-----------
An Omnidirectional light is a type of :ref:`Light3D<class_Light3D>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
\ **Note:** When using the Mobile or Compatibility rendering methods, omni lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>` must be increased on the mesh. Otherwise, the light may not be visible on the mesh.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` | ``1.0`` |
+------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight3D_property_omni_range>` | ``5.0`` |
+------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>` | ``1`` |
+------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
+------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_OmniLight3D_ShadowMode:
.. rst-class:: classref-enumeration
enum **ShadowMode**:
.. _class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID:
.. rst-class:: classref-enumeration-constant
:ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_DUAL_PARABOLOID** = ``0``
Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight3D_constant_SHADOW_CUBE>`, but lower-quality.
.. _class_OmniLight3D_constant_SHADOW_CUBE:
.. rst-class:: classref-enumeration-constant
:ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_CUBE** = ``1``
Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_OmniLight3D_property_omni_attenuation:
.. rst-class:: classref-property
:ref:`float<class_float>` **omni_attenuation** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
.. rst-class:: classref-item-separator
----
.. _class_OmniLight3D_property_omni_range:
.. rst-class:: classref-property
:ref:`float<class_float>` **omni_range** = ``5.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
\ **Note:** :ref:`omni_range<class_OmniLight3D_property_omni_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
.. rst-class:: classref-item-separator
----
.. _class_OmniLight3D_property_omni_shadow_mode:
.. rst-class:: classref-property
:ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **omni_shadow_mode** = ``1``
.. rst-class:: classref-property-setget
- void **set_shadow_mode** **(** :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` value **)**
- :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **get_shadow_mode** **(** **)**
See :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`