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godot-docs/classes/class_inputeventscreentouch.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenTouch.xml.
.. _class_InputEventScreenTouch:
InputEventScreenTouch
=====================
**Inherits:** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Input event type for screen touch events.
(only available on mobile devices)
.. rst-class:: classref-introduction-group
Description
-----------
Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`InputEvent <../tutorials/inputs/inputevent>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`double_tap<class_InputEventScreenTouch_property_double_tap>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------+-------------------+
| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
+-------------------------------+--------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2(0, 0)`` |
+-------------------------------+--------------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEventScreenTouch_property_double_tap:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **double_tap** = ``false``
.. rst-class:: classref-property-setget
- void **set_double_tap** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_double_tap** **(** **)**
If ``true``, the touch's state is a double tap.
.. rst-class:: classref-item-separator
----
.. _class_InputEventScreenTouch_property_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **index** = ``0``
.. rst-class:: classref-property-setget
- void **set_index** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_index** **(** **)**
The touch index in the case of a multi-touch event. One index = one finger.
.. rst-class:: classref-item-separator
----
.. _class_InputEventScreenTouch_property_position:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_position** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_position** **(** **)**
The touch position, in screen (global) coordinates.
.. rst-class:: classref-item-separator
----
.. _class_InputEventScreenTouch_property_pressed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **pressed** = ``false``
.. rst-class:: classref-property-setget
- void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_pressed** **(** **)**
If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`