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godot-docs/classes/class_concavepolygonshape3d.rst

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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConcavePolygonShape3D.xml.
.. _class_ConcavePolygonShape3D:
ConcavePolygonShape3D
=====================
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Concave polygon shape resource (also called "trimesh") for 3D physics.
.. rst-class:: classref-introduction-group
Description
-----------
3D concave polygon shape resource (also called "trimesh") to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. This shape is created by feeding a list of triangles. Despite its name, **ConcavePolygonShape3D** can also store convex polygon shapes. However, unlike :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`, **ConcavePolygonShape3D** is *not* limited to storing convex shapes exclusively.
\ **Note:** When used for collision, **ConcavePolygonShape3D** is intended to work with static :ref:`PhysicsBody3D<class_PhysicsBody3D>` nodes like :ref:`StaticBody3D<class_StaticBody3D>` and will not work with :ref:`CharacterBody3D<class_CharacterBody3D>` or :ref:`RigidBody3D<class_RigidBody3D>` with a mode other than Static.
\ **Performance:** Due to its complexity, **ConcavePolygonShape3D** is the slowest collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, using :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` will perform better. For dynamic physics bodies that need concave collision, several :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`\ s can be used to represent its collision by using convex decomposition; see :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`'s documentation for instructions. However, consider using primitive collision shapes such as :ref:`SphereShape3D<class_SphereShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>` first.
\ **Warning:** Using this shape for an :ref:`Area3D<class_Area3D>` (via a :ref:`CollisionShape3D<class_CollisionShape3D>` node, created e.g. by using the *Create Trimesh Collision Sibling* option in the *Mesh* menu that appears when selecting a :ref:`MeshInstance3D<class_MeshInstance3D>` node) may give unexpected results: the area will only detect collisions with the triangle faces in the **ConcavePolygonShape3D** (and not with any "inside" of the shape, for example); moreover it will only detect all such collisions if :ref:`backface_collision<class_ConcavePolygonShape3D_property_backface_collision>` is ``true``.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`backface_collision<class_ConcavePolygonShape3D_property_backface_collision>` | ``false`` |
+-------------------------+------------------------------------------------------------------------------------+-----------+
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Methods
-------
.. table::
:widths: auto
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_faces<class_ConcavePolygonShape3D_method_get_faces>` **(** **)** |const| |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_faces<class_ConcavePolygonShape3D_method_set_faces>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` faces **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ConcavePolygonShape3D_property_backface_collision:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **backface_collision** = ``false``
.. rst-class:: classref-property-setget
- void **set_backface_collision_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_backface_collision_enabled** **(** **)**
If set to ``true``, collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
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.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_ConcavePolygonShape3D_method_get_faces:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces** **(** **)** |const|
Returns the faces (an array of triangles).
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----
.. _class_ConcavePolygonShape3D_method_set_faces:
.. rst-class:: classref-method
void **set_faces** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` faces **)**
Sets the faces (an array of triangles).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`