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godot-docs/classes/class_tcp_server.rst
2016-02-08 18:31:34 +01:00

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.. _class_TCP_Server:
TCP_Server
==========
Inherits: :ref:`Reference<class_reference>`
-------------------------------------------
Category: Core
--------------
Brief Description
-----------------
TCP Server.
Member Functions
----------------
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`listen<class_TCP_Server_listen>` **(** :ref:`int<class_int>` port, :ref:`StringArray<class_stringarray>` accepted_hosts=StringArray() **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_TCP_Server_is_connection_available>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`take_connection<class_TCP_Server_take_connection>` **(** **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_TCP_Server_stop>` **(** **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
TCP Server class. Listens to connections on a port and returns a :ref:`StreamPeerTCP<class_streampeertcp>` when got a connection.
Member Function Description
---------------------------
.. _class_TCP_Server_listen:
- :ref:`int<class_int>` **listen** **(** :ref:`int<class_int>` port, :ref:`StringArray<class_stringarray>` accepted_hosts=StringArray() **)**
Listen on a port, alternatively give a white-list of accepted hosts.
.. _class_TCP_Server_is_connection_available:
- :ref:`bool<class_bool>` **is_connection_available** **(** **)** const
Return true if a connection is available for taking.
.. _class_TCP_Server_take_connection:
- :ref:`Object<class_object>` **take_connection** **(** **)**
If a connection is available, return a StreamPeerTCP with the connection/
.. _class_TCP_Server_stop:
- void **stop** **(** **)**
Stop listening.