Files
godot-docs/classes/class_particles2d.rst
2016-02-08 18:31:34 +01:00

348 lines
26 KiB
ReStructuredText

.. _class_Particles2D:
Particles2D
===========
Inherits: :ref:`Node2D<class_node2d>`
-------------------------------------
Category: Core
--------------
Brief Description
-----------------
Member Functions
----------------
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emitting<class_Particles2D_set_emitting>` **(** :ref:`bool<class_bool>` active **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles2D_is_emitting>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_amount<class_Particles2D_set_amount>` **(** :ref:`int<class_int>` amount **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_amount<class_Particles2D_get_amount>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lifetime<class_Particles2D_set_lifetime>` **(** :ref:`float<class_float>` lifetime **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles2D_get_lifetime>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_time_scale<class_Particles2D_set_time_scale>` **(** :ref:`float<class_float>` time_scale **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_time_scale<class_Particles2D_get_time_scale>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pre_process_time<class_Particles2D_set_pre_process_time>` **(** :ref:`float<class_float>` time **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles2D_get_pre_process_time>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emit_timeout<class_Particles2D_set_emit_timeout>` **(** :ref:`float<class_float>` value **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emit_timeout<class_Particles2D_get_emit_timeout>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_param<class_Particles2D_set_param>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param<class_Particles2D_get_param>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_randomness<class_Particles2D_set_randomness>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_randomness<class_Particles2D_get_randomness>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`set_texture<class_Particles2D_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Particles2D_get_texture>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_Particles2D_set_color>` **(** :ref:`Color<class_color>` color **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color<class_Particles2D_get_color>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ColorRamp<class_colorramp>` | :ref:`set_color_ramp<class_Particles2D_set_color_ramp>` **(** :ref:`Object<class_object>` color_ramp **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ColorRamp<class_colorramp>` | :ref:`get_color_ramp<class_Particles2D_get_color_ramp>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emissor_offset<class_Particles2D_set_emissor_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_emissor_offset<class_Particles2D_get_emissor_offset>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_h<class_Particles2D_set_flip_h>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_Particles2D_is_flipped_h>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_v<class_Particles2D_set_flip_v>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_Particles2D_is_flipped_v>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_frames<class_Particles2D_set_h_frames>` **(** :ref:`int<class_int>` enable **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_frames<class_Particles2D_get_h_frames>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_frames<class_Particles2D_set_v_frames>` **(** :ref:`int<class_int>` enable **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_frames<class_Particles2D_get_v_frames>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_half_extents<class_Particles2D_set_emission_half_extents>` **(** :ref:`Vector2<class_vector2>` extents **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_emission_half_extents<class_Particles2D_get_emission_half_extents>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phases<class_Particles2D_set_color_phases>` **(** :ref:`int<class_int>` phases **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_color_phases<class_Particles2D_get_color_phases>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phase_color<class_Particles2D_set_color_phase_color>` **(** :ref:`int<class_int>` phase, :ref:`Color<class_color>` color **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color_phase_color<class_Particles2D_get_color_phase_color>` **(** :ref:`int<class_int>` phase **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phase_pos<class_Particles2D_set_color_phase_pos>` **(** :ref:`int<class_int>` phase, :ref:`float<class_float>` pos **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_color_phase_pos<class_Particles2D_get_color_phase_pos>` **(** :ref:`int<class_int>` phase **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`pre_process<class_Particles2D_pre_process>` **(** :ref:`float<class_float>` time **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset<class_Particles2D_reset>` **(** **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_local_space<class_Particles2D_set_use_local_space>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_local_space<class_Particles2D_is_using_local_space>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_velocity<class_Particles2D_set_initial_velocity>` **(** :ref:`Vector2<class_vector2>` velocity **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_initial_velocity<class_Particles2D_get_initial_velocity>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_explosiveness<class_Particles2D_set_explosiveness>` **(** :ref:`float<class_float>` amount **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_explosiveness<class_Particles2D_get_explosiveness>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_points<class_Particles2D_set_emission_points>` **(** :ref:`Vector2Array<class_vector2array>` points **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2Array<class_vector2array>` | :ref:`get_emission_points<class_Particles2D_get_emission_points>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **PARAM_DIRECTION** = **0**
- **PARAM_SPREAD** = **1**
- **PARAM_LINEAR_VELOCITY** = **2**
- **PARAM_SPIN_VELOCITY** = **3**
- **PARAM_ORBIT_VELOCITY** = **4**
- **PARAM_GRAVITY_DIRECTION** = **5**
- **PARAM_GRAVITY_STRENGTH** = **6**
- **PARAM_RADIAL_ACCEL** = **7**
- **PARAM_TANGENTIAL_ACCEL** = **8**
- **PARAM_DAMPING** = **9**
- **PARAM_INITIAL_ANGLE** = **10**
- **PARAM_INITIAL_SIZE** = **11**
- **PARAM_FINAL_SIZE** = **12**
- **PARAM_HUE_VARIATION** = **13**
- **PARAM_ANIM_SPEED_SCALE** = **14**
- **PARAM_ANIM_INITIAL_POS** = **15**
- **PARAM_MAX** = **16**
- **MAX_COLOR_PHASES** = **4**
Member Function Description
---------------------------
.. _class_Particles2D_set_emitting:
- void **set_emitting** **(** :ref:`bool<class_bool>` active **)**
.. _class_Particles2D_is_emitting:
- :ref:`bool<class_bool>` **is_emitting** **(** **)** const
.. _class_Particles2D_set_amount:
- void **set_amount** **(** :ref:`int<class_int>` amount **)**
.. _class_Particles2D_get_amount:
- :ref:`int<class_int>` **get_amount** **(** **)** const
.. _class_Particles2D_set_lifetime:
- void **set_lifetime** **(** :ref:`float<class_float>` lifetime **)**
.. _class_Particles2D_get_lifetime:
- :ref:`float<class_float>` **get_lifetime** **(** **)** const
.. _class_Particles2D_set_time_scale:
- void **set_time_scale** **(** :ref:`float<class_float>` time_scale **)**
.. _class_Particles2D_get_time_scale:
- :ref:`float<class_float>` **get_time_scale** **(** **)** const
.. _class_Particles2D_set_pre_process_time:
- void **set_pre_process_time** **(** :ref:`float<class_float>` time **)**
.. _class_Particles2D_get_pre_process_time:
- :ref:`float<class_float>` **get_pre_process_time** **(** **)** const
.. _class_Particles2D_set_emit_timeout:
- void **set_emit_timeout** **(** :ref:`float<class_float>` value **)**
.. _class_Particles2D_get_emit_timeout:
- :ref:`float<class_float>` **get_emit_timeout** **(** **)** const
.. _class_Particles2D_set_param:
- void **set_param** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
.. _class_Particles2D_get_param:
- :ref:`float<class_float>` **get_param** **(** :ref:`int<class_int>` param **)** const
.. _class_Particles2D_set_randomness:
- void **set_randomness** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
.. _class_Particles2D_get_randomness:
- :ref:`float<class_float>` **get_randomness** **(** :ref:`int<class_int>` param **)** const
.. _class_Particles2D_set_texture:
- :ref:`Texture<class_texture>` **set_texture** **(** :ref:`Object<class_object>` texture **)**
.. _class_Particles2D_get_texture:
- :ref:`Texture<class_texture>` **get_texture** **(** **)** const
.. _class_Particles2D_set_color:
- void **set_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Particles2D_get_color:
- :ref:`Color<class_color>` **get_color** **(** **)** const
.. _class_Particles2D_set_color_ramp:
- :ref:`ColorRamp<class_colorramp>` **set_color_ramp** **(** :ref:`Object<class_object>` color_ramp **)**
.. _class_Particles2D_get_color_ramp:
- :ref:`ColorRamp<class_colorramp>` **get_color_ramp** **(** **)** const
.. _class_Particles2D_set_emissor_offset:
- void **set_emissor_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
.. _class_Particles2D_get_emissor_offset:
- :ref:`Vector2<class_vector2>` **get_emissor_offset** **(** **)** const
.. _class_Particles2D_set_flip_h:
- void **set_flip_h** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_is_flipped_h:
- :ref:`bool<class_bool>` **is_flipped_h** **(** **)** const
.. _class_Particles2D_set_flip_v:
- void **set_flip_v** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_is_flipped_v:
- :ref:`bool<class_bool>` **is_flipped_v** **(** **)** const
.. _class_Particles2D_set_h_frames:
- void **set_h_frames** **(** :ref:`int<class_int>` enable **)**
.. _class_Particles2D_get_h_frames:
- :ref:`int<class_int>` **get_h_frames** **(** **)** const
.. _class_Particles2D_set_v_frames:
- void **set_v_frames** **(** :ref:`int<class_int>` enable **)**
.. _class_Particles2D_get_v_frames:
- :ref:`int<class_int>` **get_v_frames** **(** **)** const
.. _class_Particles2D_set_emission_half_extents:
- void **set_emission_half_extents** **(** :ref:`Vector2<class_vector2>` extents **)**
.. _class_Particles2D_get_emission_half_extents:
- :ref:`Vector2<class_vector2>` **get_emission_half_extents** **(** **)** const
.. _class_Particles2D_set_color_phases:
- void **set_color_phases** **(** :ref:`int<class_int>` phases **)**
.. _class_Particles2D_get_color_phases:
- :ref:`int<class_int>` **get_color_phases** **(** **)** const
.. _class_Particles2D_set_color_phase_color:
- void **set_color_phase_color** **(** :ref:`int<class_int>` phase, :ref:`Color<class_color>` color **)**
.. _class_Particles2D_get_color_phase_color:
- :ref:`Color<class_color>` **get_color_phase_color** **(** :ref:`int<class_int>` phase **)** const
.. _class_Particles2D_set_color_phase_pos:
- void **set_color_phase_pos** **(** :ref:`int<class_int>` phase, :ref:`float<class_float>` pos **)**
.. _class_Particles2D_get_color_phase_pos:
- :ref:`float<class_float>` **get_color_phase_pos** **(** :ref:`int<class_int>` phase **)** const
.. _class_Particles2D_pre_process:
- void **pre_process** **(** :ref:`float<class_float>` time **)**
.. _class_Particles2D_reset:
- void **reset** **(** **)**
.. _class_Particles2D_set_use_local_space:
- void **set_use_local_space** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_is_using_local_space:
- :ref:`bool<class_bool>` **is_using_local_space** **(** **)** const
.. _class_Particles2D_set_initial_velocity:
- void **set_initial_velocity** **(** :ref:`Vector2<class_vector2>` velocity **)**
.. _class_Particles2D_get_initial_velocity:
- :ref:`Vector2<class_vector2>` **get_initial_velocity** **(** **)** const
.. _class_Particles2D_set_explosiveness:
- void **set_explosiveness** **(** :ref:`float<class_float>` amount **)**
.. _class_Particles2D_get_explosiveness:
- :ref:`float<class_float>` **get_explosiveness** **(** **)** const
.. _class_Particles2D_set_emission_points:
- void **set_emission_points** **(** :ref:`Vector2Array<class_vector2array>` points **)**
.. _class_Particles2D_get_emission_points:
- :ref:`Vector2Array<class_vector2array>` **get_emission_points** **(** **)** const