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godot-docs/classes/class_ormmaterial3d.rst
2022-06-25 12:45:02 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ORMMaterial3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ORMMaterial3D:
ORMMaterial3D
=============
**Inherits:** :ref:`BaseMaterial3D<class_BaseMaterial3D>` **<** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
Description
-----------
ORMMaterial3D's properties are inherited from :ref:`BaseMaterial3D<class_BaseMaterial3D>`. Unlike :ref:`StandardMaterial3D<class_StandardMaterial3D>`, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
Tutorials
---------
- :doc:`Standard Material 3D and ORM Material 3D <../tutorials/3d/standard_material_3d>`
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`