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godot-docs/classes/class_inputevent.rst
2019-11-08 16:01:57 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEvent:
InputEvent
==========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
**Category:** Core
Brief Description
-----------------
Generic input event
Properties
----------
+-----------------------+-------------------------------------------------+---+
| :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` | 0 |
+-----------------------+-------------------------------------------------+---+
Methods
-------
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
- :doc:`../tutorials/2d/2d_transforms`
Property Descriptions
---------------------
.. _class_InputEvent_property_device:
- :ref:`int<class_int>` **device**
+-----------+-------------------+
| *Default* | 0 |
+-----------+-------------------+
| *Setter* | set_device(value) |
+-----------+-------------------+
| *Getter* | get_device() |
+-----------+-------------------+
The event's device ID.
Method Descriptions
-------------------
.. _class_InputEvent_method_accumulate:
- :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
Returns ``true`` if the given input event and this input event can be added together (only for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`).
The given input event's position, global position and speed will be copied. The resulting ``relative`` is a sum of both events. Both events' modifiers have to be identical.
----
.. _class_InputEvent_method_as_text:
- :ref:`String<class_String>` **as_text** **(** **)** const
Returns a :ref:`String<class_String>` representation of the event.
----
.. _class_InputEvent_method_get_action_strength:
- :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action **)** const
Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
----
.. _class_InputEvent_method_is_action:
- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action **)** const
Returns ``true`` if this input event matches a pre-defined action of any type.
----
.. _class_InputEvent_method_is_action_pressed:
- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false **)** const
Returns ``true`` if the given action is being pressed (and is not an echo event for :ref:`InputEventKey<class_InputEventKey>` events, unless ``allow_echo`` is ``true``). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
----
.. _class_InputEvent_method_is_action_released:
- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action **)** const
Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
----
.. _class_InputEvent_method_is_action_type:
- :ref:`bool<class_bool>` **is_action_type** **(** **)** const
Returns ``true`` if this input event's type is one that can be assigned to an input action.
----
.. _class_InputEvent_method_is_echo:
- :ref:`bool<class_bool>` **is_echo** **(** **)** const
Returns ``true`` if this input event is an echo event (only for events of type :ref:`InputEventKey<class_InputEventKey>`).
----
.. _class_InputEvent_method_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this input event is pressed. Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
----
.. _class_InputEvent_method_shortcut_match:
- :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
Returns ``true`` if the given input event is checking for the same key (:ref:`InputEventKey<class_InputEventKey>`), button (:ref:`InputEventJoypadButton<class_InputEventJoypadButton>`) or action (:ref:`InputEventAction<class_InputEventAction>`).
----
.. _class_InputEvent_method_xformed_by:
- :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const
Returns a copy of the given input event which has been offset by ``local_ofs`` and transformed by ``xform``. Relevant for events of type :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventMagnifyGesture<class_InputEventMagnifyGesture>` and :ref:`InputEventPanGesture<class_InputEventPanGesture>`.