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godot-docs/classes/class_visualscriptswitch.rst
2022-07-27 13:59:06 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptSwitch.xml.
.. _class_VisualScriptSwitch:
VisualScriptSwitch
==================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Branches program flow based on a given input's value.
Description
-----------
Branches the flow based on an input's value. Use **Case Count** in the Inspector to set the number of branches and each comparison's optional type.
\ **Input Ports:**\
- Sequence: ``'input' is``\
- Data (variant): ``=``\
- Data (variant): ``=`` (optional)
- Data (variant): ``input``\
\ **Output Ports:**\
- Sequence
- Sequence (optional)
- Sequence: ``done``
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`