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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Vector3i.xml.
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.. _class_Vector3i:
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Vector3i
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========
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Vector used for 3D math using integer coordinates.
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Description
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-----------
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3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
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It uses integer coordinates and is therefore preferable to :ref:`Vector3<class_Vector3>` when exact precision is required.
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\ **Note:** In a boolean context, a Vector3i will evaluate to ``false`` if it's equal to ``Vector3i(0, 0, 0)``. Otherwise, a Vector3i will always evaluate to ``true``.
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Tutorials
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---------
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- :doc:`Math documentation index <../tutorials/math/index>`
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- :doc:`Vector math <../tutorials/math/vector_math>`
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- `3Blue1Brown Essence of Linear Algebra <https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab>`__
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Properties
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----------
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+-----------------------+-------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`x<class_Vector3i_property_x>` | ``0`` |
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+-----------------------+-------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`y<class_Vector3i_property_y>` | ``0`` |
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+-----------------------+-------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`z<class_Vector3i_property_z>` | ``0`` |
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+-----------------------+-------------------------------------+-------+
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Constructors
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------------
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_constructor_Vector3i>` **(** **)** |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_constructor_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` from **)** |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_constructor_Vector3i>` **(** :ref:`Vector3<class_Vector3>` from **)** |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_constructor_Vector3i>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
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Methods
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-------
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`abs<class_Vector3i_method_abs>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`clamp<class_Vector3i_method_clamp>` **(** :ref:`Vector3i<class_Vector3i>` min, :ref:`Vector3i<class_Vector3i>` max **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`length<class_Vector3i_method_length>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`length_squared<class_Vector3i_method_length_squared>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`max_axis_index<class_Vector3i_method_max_axis_index>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`min_axis_index<class_Vector3i_method_min_axis_index>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`sign<class_Vector3i_method_sign>` **(** **)** |const| |
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+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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Operators
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---------
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Vector3i_operator_neq_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator %<class_Vector3i_operator_mod_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator %<class_Vector3i_operator_mod_Vector3i>` **(** :ref:`int<class_int>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator *<class_Vector3i_operator_mul_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Vector3i_operator_mul_Vector3>` **(** :ref:`float<class_float>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator *<class_Vector3i_operator_mul_Vector3i>` **(** :ref:`int<class_int>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator +<class_Vector3i_operator_sum_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator -<class_Vector3i_operator_dif_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator /<class_Vector3i_operator_div_Vector3i>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`operator /<class_Vector3i_operator_div_Vector3>` **(** :ref:`float<class_float>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator /<class_Vector3i_operator_div_Vector3i>` **(** :ref:`int<class_int>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator <<class_Vector3i_operator_lt_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator <=<class_Vector3i_operator_lte_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Vector3i_operator_eq_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ><class_Vector3i_operator_gt_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator >=<class_Vector3i_operator_gte_bool>` **(** :ref:`Vector3i<class_Vector3i>` right **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`operator []<class_Vector3i_operator_idx_int>` **(** :ref:`int<class_int>` index **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator unary+<class_Vector3i_operator_unplus_Vector3i>` **(** **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`operator unary-<class_Vector3i_operator_unminus_Vector3i>` **(** **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Vector3i_constant_AXIS_X:
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.. _class_Vector3i_constant_AXIS_Y:
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.. _class_Vector3i_constant_AXIS_Z:
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.. _class_Vector3i_constant_ZERO:
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.. _class_Vector3i_constant_ONE:
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.. _class_Vector3i_constant_LEFT:
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.. _class_Vector3i_constant_RIGHT:
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.. _class_Vector3i_constant_UP:
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.. _class_Vector3i_constant_DOWN:
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.. _class_Vector3i_constant_FORWARD:
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.. _class_Vector3i_constant_BACK:
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- **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis_index<class_Vector3i_method_max_axis_index>` and :ref:`min_axis_index<class_Vector3i_method_min_axis_index>`.
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- **AXIS_Y** = **1** --- Enumerated value for the Y axis. Returned by :ref:`max_axis_index<class_Vector3i_method_max_axis_index>` and :ref:`min_axis_index<class_Vector3i_method_min_axis_index>`.
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- **AXIS_Z** = **2** --- Enumerated value for the Z axis. Returned by :ref:`max_axis_index<class_Vector3i_method_max_axis_index>` and :ref:`min_axis_index<class_Vector3i_method_min_axis_index>`.
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- **ZERO** = **Vector3i(0, 0, 0)** --- Zero vector, a vector with all components set to ``0``.
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- **ONE** = **Vector3i(1, 1, 1)** --- One vector, a vector with all components set to ``1``.
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- **LEFT** = **Vector3i(-1, 0, 0)** --- Left unit vector. Represents the local direction of left, and the global direction of west.
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- **RIGHT** = **Vector3i(1, 0, 0)** --- Right unit vector. Represents the local direction of right, and the global direction of east.
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- **UP** = **Vector3i(0, 1, 0)** --- Up unit vector.
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- **DOWN** = **Vector3i(0, -1, 0)** --- Down unit vector.
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- **FORWARD** = **Vector3i(0, 0, -1)** --- Forward unit vector. Represents the local direction of forward, and the global direction of north.
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- **BACK** = **Vector3i(0, 0, 1)** --- Back unit vector. Represents the local direction of back, and the global direction of south.
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Property Descriptions
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---------------------
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.. _class_Vector3i_property_x:
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- :ref:`int<class_int>` **x**
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+-----------+-------+
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| *Default* | ``0`` |
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+-----------+-------+
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The vector's X component. Also accessible by using the index position ``[0]``.
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----
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.. _class_Vector3i_property_y:
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- :ref:`int<class_int>` **y**
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+-----------+-------+
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| *Default* | ``0`` |
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+-----------+-------+
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The vector's Y component. Also accessible by using the index position ``[1]``.
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----
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.. _class_Vector3i_property_z:
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- :ref:`int<class_int>` **z**
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+-----------+-------+
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| *Default* | ``0`` |
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+-----------+-------+
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The vector's Z component. Also accessible by using the index position ``[2]``.
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Constructor Descriptions
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------------------------
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.. _class_Vector3i_constructor_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** **)**
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Constructs a default-initialized ``Vector3i`` with all components set to ``0``.
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----
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`Vector3i<class_Vector3i>` from **)**
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Constructs a ``Vector3i`` as a copy of the given ``Vector3i``.
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----
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`Vector3<class_Vector3>` from **)**
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Constructs a new ``Vector3i`` from :ref:`Vector3<class_Vector3>`. The floating point coordinates will be truncated.
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----
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)**
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Returns a ``Vector3i`` with the given components.
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Method Descriptions
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-------------------
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.. _class_Vector3i_method_abs:
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- :ref:`Vector3i<class_Vector3i>` **abs** **(** **)** |const|
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Returns a new vector with all components in absolute values (i.e. positive).
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----
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.. _class_Vector3i_method_clamp:
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- :ref:`Vector3i<class_Vector3i>` **clamp** **(** :ref:`Vector3i<class_Vector3i>` min, :ref:`Vector3i<class_Vector3i>` max **)** |const|
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Returns a new vector with all components clamped between the components of ``min`` and ``max``, by running :ref:`@GlobalScope.clamp<class_@GlobalScope_method_clamp>` on each component.
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----
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.. _class_Vector3i_method_length:
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- :ref:`float<class_float>` **length** **(** **)** |const|
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Returns the length (magnitude) of this vector.
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----
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.. _class_Vector3i_method_length_squared:
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- :ref:`int<class_int>` **length_squared** **(** **)** |const|
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Returns the squared length (squared magnitude) of this vector.
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This method runs faster than :ref:`length<class_Vector3i_method_length>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
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----
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.. _class_Vector3i_method_max_axis_index:
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- :ref:`int<class_int>` **max_axis_index** **(** **)** |const|
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Returns the axis of the vector's highest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_X<class_Vector3i_constant_AXIS_X>`.
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----
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.. _class_Vector3i_method_min_axis_index:
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- :ref:`int<class_int>` **min_axis_index** **(** **)** |const|
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Returns the axis of the vector's lowest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_Z<class_Vector3i_constant_AXIS_Z>`.
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----
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.. _class_Vector3i_method_sign:
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- :ref:`Vector3i<class_Vector3i>` **sign** **(** **)** |const|
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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Operator Descriptions
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---------------------
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.. _class_Vector3i_operator_neq_bool:
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- :ref:`bool<class_bool>` **operator !=** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Returns ``true`` if the vectors are not equal.
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----
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.. _class_Vector3i_operator_mod_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator %** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Gets the remainder of each component of the ``Vector3i`` with the components of the given ``Vector3i``. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using :ref:`@GlobalScope.posmod<class_@GlobalScope_method_posmod>` instead if you want to handle negative numbers.
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::
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print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)"
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----
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- :ref:`Vector3i<class_Vector3i>` **operator %** **(** :ref:`int<class_int>` right **)**
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Gets the remainder of each component of the ``Vector3i`` with the the given :ref:`int<class_int>`. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using :ref:`@GlobalScope.posmod<class_@GlobalScope_method_posmod>` instead if you want to handle negative numbers.
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::
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print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)"
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----
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.. _class_Vector3i_operator_mul_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator *** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Multiplies each component of the ``Vector3i`` by the components of the given ``Vector3i``.
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::
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print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)"
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----
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- :ref:`Vector3<class_Vector3>` **operator *** **(** :ref:`float<class_float>` right **)**
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Multiplies each component of the ``Vector3i`` by the given :ref:`float<class_float>`. Returns a :ref:`Vector3<class_Vector3>`.
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::
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print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)"
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----
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- :ref:`Vector3i<class_Vector3i>` **operator *** **(** :ref:`int<class_int>` right **)**
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Multiplies each component of the ``Vector3i`` by the given :ref:`int<class_int>`.
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----
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.. _class_Vector3i_operator_sum_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator +** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Adds each component of the ``Vector3i`` by the components of the given ``Vector3i``.
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::
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print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)"
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----
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.. _class_Vector3i_operator_dif_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator -** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Subtracts each component of the ``Vector3i`` by the components of the given ``Vector3i``.
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::
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print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)"
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----
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.. _class_Vector3i_operator_div_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator /** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Divides each component of the ``Vector3i`` by the components of the given ``Vector3i``.
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::
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print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)"
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----
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- :ref:`Vector3<class_Vector3>` **operator /** **(** :ref:`float<class_float>` right **)**
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Divides each component of the ``Vector3i`` by the given :ref:`float<class_float>`. Returns a :ref:`Vector3<class_Vector3>`.
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::
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print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)"
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----
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- :ref:`Vector3i<class_Vector3i>` **operator /** **(** :ref:`int<class_int>` right **)**
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Divides each component of the ``Vector3i`` by the given :ref:`int<class_int>`.
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----
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.. _class_Vector3i_operator_lt_bool:
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- :ref:`bool<class_bool>` **operator <** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Compares two ``Vector3i`` vectors by first checking if the X value of the left vector is less than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
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----
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.. _class_Vector3i_operator_lte_bool:
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- :ref:`bool<class_bool>` **operator <=** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Compares two ``Vector3i`` vectors by first checking if the X value of the left vector is less than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
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----
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.. _class_Vector3i_operator_eq_bool:
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- :ref:`bool<class_bool>` **operator ==** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Returns ``true`` if the vectors are equal.
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----
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.. _class_Vector3i_operator_gt_bool:
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- :ref:`bool<class_bool>` **operator >** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Compares two ``Vector3i`` vectors by first checking if the X value of the left vector is greater than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
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----
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.. _class_Vector3i_operator_gte_bool:
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- :ref:`bool<class_bool>` **operator >=** **(** :ref:`Vector3i<class_Vector3i>` right **)**
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Compares two ``Vector3i`` vectors by first checking if the X value of the left vector is greater than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
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----
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.. _class_Vector3i_operator_idx_int:
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- :ref:`int<class_int>` **operator []** **(** :ref:`int<class_int>` index **)**
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Access vector components using their index. ``v[0]`` is equivalent to ``v.x``, ``v[1]`` is equivalent to ``v.y``, and ``v[2]`` is equivalent to ``v.z``.
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----
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.. _class_Vector3i_operator_unplus_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator unary+** **(** **)**
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Returns the same value as if the ``+`` was not there. Unary ``+`` does nothing, but sometimes it can make your code more readable.
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----
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.. _class_Vector3i_operator_unminus_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **operator unary-** **(** **)**
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Returns the negative value of the ``Vector3i``. This is the same as writing ``Vector3i(-v.x, -v.y, -v.z)``. This operation flips the direction of the vector while keeping the same magnitude.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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