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godot-docs/tutorials/scripting
Michael Gundlach 5d4f1ab337 Correct the description of "tree order" (#8294)
* Update scene_tree.rst

Correct the description of "tree order".

The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations.  It seemed to imply that _ready and most other notifications were received in identical orders.

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:58 +01:00
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2023-05-29 23:26:04 -06:00
2023-02-26 16:44:45 +01:00
2023-05-18 13:14:05 +02:00