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46 lines
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ReStructuredText
46 lines
1.8 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_StaticBody2D:
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StaticBody2D
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============
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**Inherits:** :ref:`PhysicsBody2D<class_physicsbody2d>` **<** :ref:`CollisionObject2D<class_collisionobject2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Static body for 2D Physics.
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Member Variables
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----------------
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.. _class_StaticBody2D_bounce:
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- :ref:`float<class_float>` **bounce** - The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
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.. _class_StaticBody2D_constant_angular_velocity:
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- :ref:`float<class_float>` **constant_angular_velocity** - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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.. _class_StaticBody2D_constant_linear_velocity:
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- :ref:`Vector2<class_vector2>` **constant_linear_velocity** - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
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.. _class_StaticBody2D_friction:
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- :ref:`float<class_float>` **friction** - The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
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Description
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-----------
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Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
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Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
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