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godot-docs/classes/class_scripteditor.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ScriptEditor:
ScriptEditor
============
**Inherits:** :ref:`PanelContainer<class_panelcontainer>` **<** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_ScriptEditor_can_drop_data_fw>` **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Variant<class_variant>` arg1, :ref:`Control<class_control>` arg2 **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`drop_data_fw<class_ScriptEditor_drop_data_fw>` **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Variant<class_variant>` arg1, :ref:`Control<class_control>` arg2 **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Script<class_script>` | :ref:`get_current_script<class_ScriptEditor_get_current_script>` **(** **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_drag_data_fw<class_ScriptEditor_get_drag_data_fw>` **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Control<class_control>` arg1 **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_open_scripts<class_ScriptEditor_get_open_scripts>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_ScriptEditor_editor_script_changed:
- **editor_script_changed** **(** :ref:`Object<class_object>` script **)**
Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_script>`.
.. _class_ScriptEditor_script_close:
- **script_close** **(** :ref:`Object<class_object>` script **)**
Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_script>` that is going to be closed.
Member Function Description
---------------------------
.. _class_ScriptEditor_can_drop_data_fw:
- :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Variant<class_variant>` arg1, :ref:`Control<class_control>` arg2 **)** const
.. _class_ScriptEditor_drop_data_fw:
- void **drop_data_fw** **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Variant<class_variant>` arg1, :ref:`Control<class_control>` arg2 **)**
.. _class_ScriptEditor_get_current_script:
- :ref:`Script<class_script>` **get_current_script** **(** **)**
Returns a :ref:`Script<class_script>` that is currently active in editor.
.. _class_ScriptEditor_get_drag_data_fw:
- :ref:`Variant<class_variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_vector2>` arg0, :ref:`Control<class_control>` arg1 **)**
.. _class_ScriptEditor_get_open_scripts:
- :ref:`Array<class_array>` **get_open_scripts** **(** **)** const
Returns an array with all :ref:`Script<class_script>` objects which are currently open in editor.