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44 lines
1.3 KiB
ReStructuredText
44 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Material.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Material:
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Material
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========
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`ParticlesMaterial<class_particlesmaterial>`, :ref:`ShaderMaterial<class_shadermaterial>`, :ref:`SpatialMaterial<class_spatialmaterial>`, :ref:`CanvasItemMaterial<class_canvasitemmaterial>`
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**Category:** Core
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Brief Description
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-----------------
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Abstract base :ref:`Resource<class_resource>` for coloring and shading geometry.
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Member Variables
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----------------
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.. _class_Material_next_pass:
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- :ref:`Material<class_material>` **next_pass**
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.. _class_Material_render_priority:
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- :ref:`int<class_int>` **render_priority**
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Numeric Constants
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-----------------
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- **RENDER_PRIORITY_MAX** = **127**
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- **RENDER_PRIORITY_MIN** = **-128**
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Description
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-----------
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Material is a base :ref:`Resource<class_resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance<class_visualinstance>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
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