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59 lines
1.9 KiB
ReStructuredText
59 lines
1.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventKey:
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InputEventKey
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=============
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**Inherits:** :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>` **<** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for keyboard events.
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Member Functions
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----------------
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+------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_get_scancode_with_modifiers>` **(** **)** const |
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+------------------------+-------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_InputEventKey_echo:
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- :ref:`bool<class_bool>` **echo** - If ``true`` the key was already pressed before this event. It means the user is holding the key down.
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.. _class_InputEventKey_pressed:
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- :ref:`bool<class_bool>` **pressed** - If ``true`` the key's state is pressed. If ``false`` the key's state is released.
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.. _class_InputEventKey_scancode:
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- :ref:`int<class_int>` **scancode** - Key scancode, one of the ``KEY\_\*`` constants in @global Scope.
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.. _class_InputEventKey_unicode:
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- :ref:`int<class_int>` **unicode** - Key unicode identifier when relevant.
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Description
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-----------
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Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_echo>` events.
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Member Function Description
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---------------------------
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.. _class_InputEventKey_get_scancode_with_modifiers:
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- :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** const
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