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godot-docs/classes/class_inputeventkey.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventKey:
InputEventKey
=============
**Inherits:** :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>` **<** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Input event type for keyboard events.
Member Functions
----------------
+------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_get_scancode_with_modifiers>` **(** **)** const |
+------------------------+-------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_InputEventKey_echo:
- :ref:`bool<class_bool>` **echo** - If ``true`` the key was already pressed before this event. It means the user is holding the key down.
.. _class_InputEventKey_pressed:
- :ref:`bool<class_bool>` **pressed** - If ``true`` the key's state is pressed. If ``false`` the key's state is released.
.. _class_InputEventKey_scancode:
- :ref:`int<class_int>` **scancode** - Key scancode, one of the ``KEY\_\*`` constants in @global Scope.
.. _class_InputEventKey_unicode:
- :ref:`int<class_int>` **unicode** - Key unicode identifier when relevant.
Description
-----------
Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_echo>` events.
Member Function Description
---------------------------
.. _class_InputEventKey_get_scancode_with_modifiers:
- :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** const