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godot-docs/classes/class_audioeffectfilter.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectFilter.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectFilter:
AudioEffectFilter
=================
**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AudioEffectHighPassFilter<class_audioeffecthighpassfilter>`, :ref:`AudioEffectBandLimitFilter<class_audioeffectbandlimitfilter>`, :ref:`AudioEffectLowShelfFilter<class_audioeffectlowshelffilter>`, :ref:`AudioEffectHighShelfFilter<class_audioeffecthighshelffilter>`, :ref:`AudioEffectBandPassFilter<class_audioeffectbandpassfilter>`, :ref:`AudioEffectNotchFilter<class_audioeffectnotchfilter>`, :ref:`AudioEffectLowPassFilter<class_audioeffectlowpassfilter>`
**Category:** Core
Brief Description
-----------------
Adds a filter to the Audio Bus.
Member Variables
----------------
.. _class_AudioEffectFilter_cutoff_hz:
- :ref:`float<class_float>` **cutoff_hz** - Threshold frequency for the filter.
.. _class_AudioEffectFilter_db:
- :ref:`int<class_int>` **db**
.. _class_AudioEffectFilter_gain:
- :ref:`float<class_float>` **gain** - Gain amount of the frequencies after the filter.
.. _class_AudioEffectFilter_resonance:
- :ref:`float<class_float>` **resonance** - Amount of boost in the overtones near the cutoff frequency.
Numeric Constants
-----------------
- **FILTER_6DB** = **0**
- **FILTER_12DB** = **1**
- **FILTER_18DB** = **2**
- **FILTER_24DB** = **3**
Description
-----------
Allows frequencies other than the :ref:`cutoff_hz<class_AudioEffectFilter_cutoff_hz>` to pass.