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Though it covers an interesting topic in a way that can be beneficial to many Godot users, after discussion with doc team members and reduz we feel that its current scope is too out of phase with the target readership of the Godot docs. This tutorial would work better hosted out of the Godot docs, and referenced with a `.. seealso::` link for those who want to dig further into the math meat. Thanks a lot to tagcup for this contribution though (as well as the many contributions to the engine's math and rendering), and sorry for not better describing what kind of "advanced" math tutorial would be fitting for the Godot docs. Sphinx: Also reverted from mathjax to imgmath, as the former implied running JS code on every single page (regardless of their use of LaTeX formulas to renderer), so for now imgmath is simpler and good enough.
11 lines
137 B
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11 lines
137 B
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Math
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====
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-math
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vector_math
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vectors_advanced
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matrices_and_transforms
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