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140 lines
5.8 KiB
ReStructuredText
140 lines
5.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the World3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_World3D:
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World3D
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Class that has everything pertaining to a world.
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Description
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-----------
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
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Tutorials
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---------
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- :doc:`Ray-casting <../tutorials/physics/ray-casting>`
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Properties
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----------
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`CameraEffects<class_CameraEffects>` | :ref:`camera_effects<class_World3D_property_camera_effects>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`direct_space_state<class_World3D_property_direct_space_state>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`Environment<class_Environment>` | :ref:`environment<class_World3D_property_environment>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`Environment<class_Environment>` | :ref:`fallback_environment<class_World3D_property_fallback_environment>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World3D_property_navigation_map>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`scenario<class_World3D_property_scenario>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`space<class_World3D_property_space>` |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_World3D_property_camera_effects:
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- :ref:`CameraEffects<class_CameraEffects>` **camera_effects**
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+----------+---------------------------+
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| *Setter* | set_camera_effects(value) |
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+----------+---------------------------+
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| *Getter* | get_camera_effects() |
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+----------+---------------------------+
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----
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.. _class_World3D_property_direct_space_state:
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- :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **direct_space_state**
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+----------+--------------------------+
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| *Getter* | get_direct_space_state() |
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+----------+--------------------------+
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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----
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.. _class_World3D_property_environment:
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- :ref:`Environment<class_Environment>` **environment**
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+----------+------------------------+
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| *Setter* | set_environment(value) |
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+----------+------------------------+
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| *Getter* | get_environment() |
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+----------+------------------------+
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The World3D's :ref:`Environment<class_Environment>`.
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----
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.. _class_World3D_property_fallback_environment:
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- :ref:`Environment<class_Environment>` **fallback_environment**
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+----------+---------------------------------+
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| *Setter* | set_fallback_environment(value) |
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+----------+---------------------------------+
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| *Getter* | get_fallback_environment() |
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+----------+---------------------------------+
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The World3D's fallback_environment will be used if the World3D's :ref:`Environment<class_Environment>` fails or is missing.
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----
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.. _class_World3D_property_navigation_map:
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- :ref:`RID<class_RID>` **navigation_map**
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+----------+----------------------+
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| *Getter* | get_navigation_map() |
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+----------+----------------------+
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The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`NavigationServer3D<class_NavigationServer3D>`.
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----
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.. _class_World3D_property_scenario:
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- :ref:`RID<class_RID>` **scenario**
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+----------+----------------+
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| *Getter* | get_scenario() |
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+----------+----------------+
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The World3D's visual scenario.
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----
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.. _class_World3D_property_space:
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- :ref:`RID<class_RID>` **space**
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+----------+-------------+
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| *Getter* | get_space() |
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+----------+-------------+
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The World3D's physics space.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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