Files
godot-docs/classes/class_world3d.rst

140 lines
5.8 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the World3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_World3D:
World3D
=======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Class that has everything pertaining to a world.
Description
-----------
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
Tutorials
---------
- :doc:`Ray-casting <../tutorials/physics/ray-casting>`
Properties
----------
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`CameraEffects<class_CameraEffects>` | :ref:`camera_effects<class_World3D_property_camera_effects>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`direct_space_state<class_World3D_property_direct_space_state>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_World3D_property_environment>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`fallback_environment<class_World3D_property_fallback_environment>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World3D_property_navigation_map>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`scenario<class_World3D_property_scenario>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`space<class_World3D_property_space>` |
+-------------------------------------------------------------------+--------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_World3D_property_camera_effects:
- :ref:`CameraEffects<class_CameraEffects>` **camera_effects**
+----------+---------------------------+
| *Setter* | set_camera_effects(value) |
+----------+---------------------------+
| *Getter* | get_camera_effects() |
+----------+---------------------------+
----
.. _class_World3D_property_direct_space_state:
- :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **direct_space_state**
+----------+--------------------------+
| *Getter* | get_direct_space_state() |
+----------+--------------------------+
Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
----
.. _class_World3D_property_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The World3D's :ref:`Environment<class_Environment>`.
----
.. _class_World3D_property_fallback_environment:
- :ref:`Environment<class_Environment>` **fallback_environment**
+----------+---------------------------------+
| *Setter* | set_fallback_environment(value) |
+----------+---------------------------------+
| *Getter* | get_fallback_environment() |
+----------+---------------------------------+
The World3D's fallback_environment will be used if the World3D's :ref:`Environment<class_Environment>` fails or is missing.
----
.. _class_World3D_property_navigation_map:
- :ref:`RID<class_RID>` **navigation_map**
+----------+----------------------+
| *Getter* | get_navigation_map() |
+----------+----------------------+
The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`NavigationServer3D<class_NavigationServer3D>`.
----
.. _class_World3D_property_scenario:
- :ref:`RID<class_RID>` **scenario**
+----------+----------------+
| *Getter* | get_scenario() |
+----------+----------------+
The World3D's visual scenario.
----
.. _class_World3D_property_space:
- :ref:`RID<class_RID>` **space**
+----------+-------------+
| *Getter* | get_space() |
+----------+-------------+
The World3D's physics space.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`