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69 lines
3.7 KiB
ReStructuredText
69 lines
3.7 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformUniform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTransformUniform:
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VisualShaderNodeTransformUniform
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================================
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**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A :ref:`Transform3D<class_Transform3D>` uniform for use within the visual shader graph.
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Description
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-----------
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Translated to ``uniform mat4`` in the shader language.
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Properties
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----------
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+---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`default_value<class_VisualShaderNodeTransformUniform_property_default_value>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeTransformUniform_property_default_value_enabled>` | ``false`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTransformUniform_property_default_value:
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- :ref:`Transform3D<class_Transform3D>` **default_value**
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+-----------+-----------------------------------------------------+
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| *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+-----------+-----------------------------------------------------+
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| *Setter* | set_default_value(value) |
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+-----------+-----------------------------------------------------+
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| *Getter* | get_default_value() |
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+-----------+-----------------------------------------------------+
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A default value to be assigned within the shader.
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----
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.. _class_VisualShaderNodeTransformUniform_property_default_value_enabled:
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- :ref:`bool<class_bool>` **default_value_enabled**
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+-----------+----------------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------------+
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| *Setter* | set_default_value_enabled(value) |
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+-----------+----------------------------------+
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| *Getter* | is_default_value_enabled() |
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+-----------+----------------------------------+
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Enables usage of the :ref:`default_value<class_VisualShaderNodeTransformUniform_property_default_value>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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