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godot-docs/classes/class_visualshadernodeintuniform.rst
2021-11-15 12:28:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeIntUniform:
VisualShaderNodeIntUniform
==========================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A scalar integer uniform to be used within the visual shader graph.
Description
-----------
Translated to ``uniform int`` in the shader language.
Properties
----------
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>` | ``0`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeIntUniform_property_default_value_enabled>` | ``false`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` | :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` | ``0`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`max<class_VisualShaderNodeIntUniform_property_max>` | ``100`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`min<class_VisualShaderNodeIntUniform_property_min>` | ``0`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`step<class_VisualShaderNodeIntUniform_property_step>` | ``1`` |
+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
Enumerations
------------
.. _enum_VisualShaderNodeIntUniform_Hint:
.. _class_VisualShaderNodeIntUniform_constant_HINT_NONE:
.. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE:
.. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP:
.. _class_VisualShaderNodeIntUniform_constant_HINT_MAX:
enum **Hint**:
- **HINT_NONE** = **0** --- No hint used.
- **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
- **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeIntUniform_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
- **HINT_MAX** = **3** --- Represents the size of the :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` enum.
Property Descriptions
---------------------
.. _class_VisualShaderNodeIntUniform_property_default_value:
- :ref:`int<class_int>` **default_value**
+-----------+--------------------------+
| *Default* | ``0`` |
+-----------+--------------------------+
| *Setter* | set_default_value(value) |
+-----------+--------------------------+
| *Getter* | get_default_value() |
+-----------+--------------------------+
A default value to be assigned within the shader.
----
.. _class_VisualShaderNodeIntUniform_property_default_value_enabled:
- :ref:`bool<class_bool>` **default_value_enabled**
+-----------+----------------------------------+
| *Default* | ``false`` |
+-----------+----------------------------------+
| *Setter* | set_default_value_enabled(value) |
+-----------+----------------------------------+
| *Getter* | is_default_value_enabled() |
+-----------+----------------------------------+
Enables usage of the :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>`.
----
.. _class_VisualShaderNodeIntUniform_property_hint:
- :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` **hint**
+-----------+-----------------+
| *Default* | ``0`` |
+-----------+-----------------+
| *Setter* | set_hint(value) |
+-----------+-----------------+
| *Getter* | get_hint() |
+-----------+-----------------+
A hint applied to the uniform, which controls the values it can take when set through the inspector.
----
.. _class_VisualShaderNodeIntUniform_property_max:
- :ref:`int<class_int>` **max**
+-----------+----------------+
| *Default* | ``100`` |
+-----------+----------------+
| *Setter* | set_max(value) |
+-----------+----------------+
| *Getter* | get_max() |
+-----------+----------------+
Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
----
.. _class_VisualShaderNodeIntUniform_property_min:
- :ref:`int<class_int>` **min**
+-----------+----------------+
| *Default* | ``0`` |
+-----------+----------------+
| *Setter* | set_min(value) |
+-----------+----------------+
| *Getter* | get_min() |
+-----------+----------------+
Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
----
.. _class_VisualShaderNodeIntUniform_property_step:
- :ref:`int<class_int>` **step**
+-----------+-----------------+
| *Default* | ``1`` |
+-----------+-----------------+
| *Setter* | set_step(value) |
+-----------+-----------------+
| *Getter* | get_step() |
+-----------+-----------------+
Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`